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EVEN MORE LEVELS!!!1!
So much for only 1 level...
http://everybodyedits.com/games/BW3KE1pIU_bEI
link is here
Last edited by Fdoou (Feb 19 2012 7:12:47 am)
Nou, how many levels more do you need to make Shift 2? How many did you use in first one?
What do you mean shift 2?
There is only 1 shift, they are changing and adding levels
Hi guys, sorry I've disappeared for a while. A friend of mine came over for a few days, I'll post the reviews tomorrow.
Nou, how many levels more do you need to make Shift 2? How many did you use in first one?
What do you mean shift 2?
There is only 1 shift, they are changing and adding levels
Some slight confusion here I see. Originally, I planned on putting all the old levels in a storage and launch Shift completely renewed with new levels only (which is what KanibalFrost is referring to with "Shift 2").
However, this proved to be a somewhat too ambitious project, so instead I decided to clean out the bad levels from the originals, leaving the good ones, and just adding new levels to the existing thing.
In addition, we've added Mirror Mode to keep the older levels fresh too. So there won't be a "Shift 2", but there are a ton of new levels in already.
No u.
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Well, I tried to not be completely cliché with the puzzles.
For a while I've noticed there's a disappointing lack of MLP:FiM levels. I'd like to change that, so today I made my first of a few levels based on them.
My first one was based on the meme "Dashface," a popular expression made by Rainbow Dash in the episode "Applebuck Season." I screwed up the eyes a little, but other than that I think it's similarly done.
The level in which I made this, and later other MLP:FiM levels (one can hope), is a Beta-only level. Unfortunately for non-Betas wishing to test it, well, you can't.
http://beta.everybodyedits.com/games/BWehhjv4xPa0I
Please, I would hear any and all criticism on the level (other than the theme; I know there are haters in the game) that would help improve the level.
Last edited by Lin Keui Swampert (Feb 19 2012 12:32:23 pm)
I know you currently not accepting submissions, but I have one ready to be tested:
EDIT: LINK IS NOW CLOSED DUE TO A DIFFERENT LEVEL MADE
It's based on Link from Legend of Zelda
The difficulty is around 3 or 4 (depending how you fare on the sword jump)
If I need to:
Change the background
Change the border blocks
Or anything else, I'd be happy to know!
Last edited by Arceus64 (Feb 21 2012 7:17:48 pm)
Arceus, I enjoyed playing your level. It wasn't overly difficult but it took me several tries to be able to beat it in a quick time.
The background isn't anything to worry about, more levels have no background than the ones that do. As for the border, perhaps you can change it to the basic green block, as opposed to basic gray.
I was going to post the reviews tonight, but because amitson posted 36 @*&#ing levels we haven't had the time to finish. So tomorrow it is <_<
No u.
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Well THANKS, amitatsmon.
Just kidding. It takes time (and possibly no life) to create 36 levels. Hopefully they're not all crap and a few of them get submitted. Props.
And as for you, nou, good luck judging all of those. Hope you come out of that level alive.
Reviews. Finally.
NOTE: NEW RULE: Maximum of 3 levels per submission per person (I'll actually enforce it this time). This 10-30 levels at once is getting ridiculous. Please put more thought into your levels so they become good instead of creating a load of bad ones. In case you post more than 3, I will only look at the first 3.
Also, we won't accept any "trolled looks" levels.
Green=accepted
Orange=needs fixing and resubmitting
Red=rejected
Supermouk: Accepted with edits as a 3.
bobyy: Very claustrophobic, you can't move anywhere so you're slow (cause of all the arrows etc.). And Shift is about racing.
Cooldragon122: Looks cute. The left side is annoying and unpredictable, the right side is annoying and you have to do those edgejumps twice because of the coin top right. Fix that please.
haze123: Eyerape. Can't see anything properly, and it's overall very annoying. Everything is slow.
Ignia: It's lacking flow, but it has some cool features. Also, some stuff is exploitable. Spice it up a bit and make it flow better.
HayGuys: Not completely bad, but still meh. I'm sure you can do better
zakleo: While I do like it, no traps please. Also, the dimensions are wrong. Also, if everyone just holds left only they all win.
Mortenjeppe: We've had a similar level before, and everyone hated itBuzzerbee:
Level on the left: Not too great, plain boring.
Level on the right: Accepted with edits as a 4.Fdoou:
Link 1:
Level 1: Not bad, but not great. You can do better.
Level 2: Not fit for Shift, it's sometimes too precise. Exiting is very poopy.
Level 3: Multi-linearity is nice, but the gameplay itself isn't too great.
Level 4: Accepted as a 2.Link 2:
Level 1: Meh.
Level 2:Not bad but not fit for shift.
Level 3:Meh.
Level 4:No.
Level 5: No.
Level 6: Top is boring and falling is crippling, bottom is cool. Fix and re-submit.
Level 7: No.
Level 8: No.
Level 9: Idea isn't bad but the 3 lvls are.Link 3:
Level 1: No fun.
Level 2: Has no exit. No fun.
Level 3: Boring.
Level 4: We already have a similar level.
Level 5: Boring. Exit is too big for the bottom.
Level 6: No fun, too random.
Level 7: Attractive looking map but boring to play.
Level 8: Really annoying start. REALLY annoying.
Level 9: No traps please.
Level 10: No traps please. No fun either.
Level 11: Annoying to get up when you've made the jump. After that just boring.
Level 12: Random, hurts my eyes, and boring.
Level 13: We've seen that first jump so many tiomes now. Suicide coins are bad. Rest is boring too. Design is cute though.
Level 14: Random boring stuff.Jaybm: Accepted as a 3.
fuuzy98: We have a very similar level in already. Also, coindoors aren't allowed and the dimensions are wrong.
Cooldragon122's friend without a forum account: Nothing special about it, spice it up!
smileyxp: Top right is annoying. Fix.
Benje00
Level 1: Really annoying.
Level 2: Top and left side are boring. Spice that up and re-submit:)
MusicMan: Top left is cool, middle is a bit boring, so is the right. Spice it up!it40x: Cave lvl #9999999. Rather boring. You can do better!
vesley:
Level 1: Plain boring.
Level 2: While personally I like these levels, people always hate them
Level 3: Annoying tightfits, doesn't flow well.
Level 4: Doesn't flow well, sometimes easy to fall down.
Level 5: Boring, annoying edge jumps.
Level 6: It hurts my eyes. Suicide coins are a no-go. It's easy to fall off the ceiling while trying to get to the exit.
Level 7: Concept is neat, but I feel like there's more you can do with it. Spice it up and re-submit.haze123: The beginning is rather annoying. It also has the "random blocks" thing that many people have put in, and for you the same goes as vesley's lvl 2.
Muftwin: Still doesn't work.It's too punishing and therefore not much fun.
kingjamstar: A quarter of the map isn't used, and it's just plain boring.
tjalf: Can't reach the levels. Fix and re-submit please.
gerben12: Same as tjalf: Can't reach the levels. Fix and re-submit please.
amitatsmon: Good lord that's a s***tload of levels. This is a clear case of quantity over quality. Please, put more thought in your levels instead of spamming so many. Anyway, here we go:
Level 1: Doesn't work with keyspammers and it's easily griefed.
Level 2: Annoying.
Level 3: We'll take it as a 2.
Level 4: We already have a level like this.
Level 5: Nothing special.
Level 6: Can't have bottom entrance and it's annoying.
Level 7: Boring.
Level 8: "Don't work on this one" /skip
Level 9: Bottom is boring, missing the big jump on top forces you to re-do the whole thing. Fix.
Level 10: Same as vesley's level 2.
Level 11: Meh.
Level 12: Bottom entrance not allowed. Annoying.
Level 13: Neat concept. Accepted with edits.
Level 14: Bottom entrance. Boring.
Level 15: Annoying.
Level 16: It's ok, but it's missing something, needs spicing up. Fix and re-submit.
Level 17: Boring.
Level 18: Not bad, looks great. Accepted as a 3.
Level 19: See lvl 4.
Level 20: Annoying and we already have a similar one.
Level 21: See ^
Level 22: Boring/annoying.
Level 23: Nope.
Level 24: Nope.
Level 25: Nope.
Level 26: Annoying.
Level 27: Boring.
Level 28: Boring.
Level 29: Nope.
Level 30: See 21.
Level 31: Annoying.
Level 32: No traps please. Annoying.
Level 33: Boring.
Level 34: Boring.
Level 35: Sure, needs extra coins so accepted with edits as 4.
Level 36: Nah.
Level 37: Random air stuff, no fun.Lin Keui Swampert:
Cannot access the top level.
Bottom level: First coin is an annoying hook. Second coins forces you to fall down and go up again. Third coin forces you to re-do everything. In addition, it's just coin collecting, nothing special about itArceus64: First coin (in Link's eye) is impossible afaik. Bottom left coin is cool. The rest is rather boring, the black blocks also don't help. You can do better!
No u.
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Ignia: It's lacking flow, but it has some cool features. Also, some stuff is exploitable. Spice it up a bit and make it flow better.
I give up! I put as much effort as I could, I can't do any better than that. Link deleted.
nou. in what order did you play them. did you go from the top down from left to right.
@Nou, you forgot the review my shift lvls >:o
nou: how do i know which lvl is each number?
tnx for the 4 lvls that got accepted
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Lol, i didn't finish some of the levels I had submitted, and sorry for giving you 20 levels...
I'll keep it down to 3 at a time
I understand what I've done wrong with the level, and I've completely redone the puzzles and slightly shifted the art of the first one.
And the top one wasn't finished at the time, but it is now.
I kinda like it without a sky background. Based on:
I'm hopeful one of these levels make it past the rounds, and, since I don't really have any other MLP:FiM level ideas for now, I'll keep tuning these up until they're top shape.
For those who don't feel like going to my last post for the level code:
http://beta.everybodyedits.com/games/BWehhjv4xPa0I
EDIT: There was an aesthetic change to the top one. In my idiocy I forgot to add the freckles. It doesn't change gameplay any, so I won't take a new screenshot of it.
EDIT2: I've gotten some complaints that one of the jumps is too difficult, so I simplified the puzzle underneath Applejack's legs in the top one, along with some further aesthetic changes, such as actually having apples on the tree (I feel stupid for not doing that originally). The screenshot was appropriately changed.
Last edited by Lin Keui Swampert (Feb 23 2012 2:45:13 pm)
Arceus64: First coin (in Link's eye) is impossible afaik. Bottom left coin is cool. The rest is rather boring, the black blocks also don't help. You can do better!
I sincerely thank you for your honest opinion. I will try to do better next time!
P.S.: The first coin is possible, but I'll take you word for it.;)
EDIT: Here is my new level:
http://everybodyedits.com/games/PWuxC0R0Gza0I
Few things:
1. Since it's possible to get stuck, I added secret exits (blue coingates) so you don't have to keep refreshing the level over and over again (I know, it's annoying.)
2. At the end, there are red coindoors instead of red coingates. The reason for it is so after you hit the key and make it to the end, you can exit the level (I would change the red keyblocks into blue, but I think it loses a lot.)
Since the difficulty can be excruciating (hence, the name,), I would rate it 6.
If I need to:
Change the background
Get rid of traps
Or anything else, I would be happy to know!:)
I really hope this one makes it. I've spent a lot of time on it.
EDIT: ACCEPTED!!
Last edited by Arceus64 (Mar 31 2012 7:18:33 am)
nou, I updated my post, but you didn't catch it. I actually made 6 more in that large world. Here's the original post:
I made 6 more.
The one on the top left I would give a 4, and the top right one is a 2. The one at the middle right is a 3. Middle left : 7. Bottom right: 3.
Bottom left: 4.
EDIT: Oh noes! Only 3 levels! In that case, only look at the bottom left, middle left, and bottom right. Unless you're feeling generous and decide to do them all. In which case I will be sure to give you a hearty handshake. And also, here's the one you wanted fixed.
Well THANKS, amitatsmon.
Just kidding. It takes time (and possibly no life) to create 36 levels. Hopefully they're not all crap and a few of them get submitted. Props.
And as for you, nou, good luck judging all of those. Hope you come out of that level alive.
Nevermind. Most of them were crap anyway. Just being brutally honest.
Last edited by HayGuys (Feb 22 2012 7:24:17 pm)
Benje00
Level 1: Really annoying.
Level 2: Top and left side are boring. Spice that up and re-submit:)
Added better minis and changed castle around.
Link: http://everybodyedits.com/games/PWUXwSCvRVbEI
Difficulty: 3
Last edited by Benje00 (Mar 2 2012 12:21:26 pm)
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http://everybodyedits.com/games/PWkn0Arq0DbEI
Good that the middle part isn't annoying.
on the middle right i put an extra coin (time waster )
left part i didn't have any idea so i putted something very easy
Here are my 3 levels.
This is the level you wanted re-submitted.
Last edited by Fdoou (Feb 22 2012 6:36:24 pm)
Edited and re-submitted
Here are my 2 fixed lvls
http://everybodyedits.com/games/PWT4HYElRdbEI
Last edited by amitatsmon (Feb 25 2012 1:35:48 am)
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EDIT: I went to another site asking for an opinion on the Derpy level, and I took their advice.
I now have three levels to submit. They're the ones around the green block background. One of them was submitted and rejected, but I've since changed the puzzles, so with hope they'd be up to your standards. If not, I'll continue to tweak it until it is.
http://everybodyedits.com/games/BWehhjv4xPa0I
Last edited by Lin Keui Swampert (Feb 27 2012 2:56:37 pm)
What difficulty level do you need most of? (Like which would you prefer made)
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