Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Well I haven't been on EE for a quite a while and I decided to come back making a map. I got the idea of having a checkpoint on every minigame but you can only use 1 checkpoint. Since the level isn't done yet, there is no prize for the people who haven't used a checkpoint so far. If you do not use a checkpoint, then you will be doing 55 minigames in '10 minigames' which might take a while and the difficulty curve can be quite spikey. I plan on adding more 'minigames' but i ran out of minigame ideas, since people often get bored of regular minigames. Let me know your opions on this level!
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Your world is not visible. Use the /visible true command.
It might be lag or something because the last time I was on it, it was visible. I made it visible again just in case, thanks.
Hm.
Good concept, however I feel that maybe you should add blue coins when you get a checkpoint higher than the first mini, then, you can have it act like that bowling world, and whoever gets the least blue coins, has proof of it. This also gives some sense of achievement if people have proof of doing it the "pro way", or the completeway
I did found the minis were a bit bland, and it made having to do them repetitively aggravating.
So far, it's looking like a fairly good world, though the minis could need a bit of redoing
Last edited by Dragonranger (Apr 6 2014 7:26:33 pm)
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