Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Ok here's my second map on my saved level, the sequel to get to 'Get to Pro Island'- 'Escape Fail Isle'.
The level is a mix of artsyness and minigames(the two working together, of course) for a somewhat original level.
beta link regular link
edit: btw some of it is kinda hard so be warned? yeah
EDIT EDIT: the level is down now cuz im not in the room so non beta players cant play. I'll bump the topic in the morning when I revive the level
Last edited by alex (Aug 30 2010 1:48:48 am)
I really liked the design of the map, and a lot of puzzles (especially the "we got eaten" tier) were original and fun.
Bad things: (or constructive criticism)
* Hook jumps as penalty for falling is not very fun. I want to be annoyed with the problem at hand, not with having to get back to give it another go.
* Game over trap with a 1-space hook jump in the purple tier. Ouch! Is this intentional?
Why this?
It also seems that you have to repeat the whole purple section in case of a mistake. That's not fair.
Last edited by Max (Aug 30 2010 5:46:58 am)
Why this?
Yeah, that was the trap I mentioned. It just seems out of place.
oh jeeze I thought I fixed that.
I'll repair it now.
Ok I fixed that and removed the hook jump penalties.
I'm leaving the purple reset thing because otherwise the last puzzle is way too easy. It's pretty easy on it's own imo.
Maybe you should fix the first stage, a lot of newbies is stuck there.
And a lot of ragequits too.
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theres really not much to fix unless you mean make it easy.
I made a light change to make it easier but I'm not gonna do some complete change just cuz some people just suck too much haha
i would really prefer a very hard last challenge instead of repeating the purple section a few times. this is only annoying and no fun.
Last edited by Max (Aug 30 2010 1:28:28 pm)
I had run out of ideas, sorry. D:
If you're careful you can beat the last purple one pretty easily, then theres the race which can be a pretty hard race if there was actually any people down there.
Ok, I changed the final level to be really challenging, and no reset.
I tested it so it works, too.
No I have to get rid of the hacker **** who's activating the blue key that isn't there
ok, i gave it another try, but now your under-water-section has no exit.
Last edited by Max (Aug 30 2010 2:13:25 pm)
what do you mean no exit?
Completed it now, everything seems to be in order. The last challenge felt a bit random though, I completed it by just fiddling around in all directions with no real strategy.
hm...its fixed now. but 2 hours ago, there was no way, to go down, under that island in the far left.
Ah, yes. sorry about that, I had to save some people from the glitch that happened when some hacker triggered the blue key(which isn't in my level-ugh).
Anyway the level's traffic has died down today, but I'll be reviving it tomorrow as I begin the next level in my saved room.
WTF is that first obstacle ? I saw the nice level design and thought it was a good level but is it not ?
That dot line at the very beginning has no point. No fun at all.
In the T of "it" in the sea, hook jumps ? :O
Far too much fake difficulty in your level.
Last edited by Sykodeus (Aug 31 2010 3:49:28 am)
the hook jumps are to make it navigable while still keeping the design
My previous maps got complaint of being too easy, so I tried to make it rather challenging, which I've been reassured many times it is.
It is not challenging, it's annoying. Try being creative, please.
It is not challenging, it's annoying. Try being creative, please.
You must be horrible at it.
It's not challenging or annoying, it's too easy.
Make the next one harder please.
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