Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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i made something to add to mini games.
you can add lives if you like. the only problem is if you add coins throughout the mini game, the machine won't work.
go try it out to to see it and to test it.
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i know you can't really apply it to a lot of worlds but i thought it was sorta cool and would share it
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It would've been impossible to make 2 Checkpoints like these unless you have many portals.
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I like how it traps you at the end as a way of "dying"
Main problem I see is it taking up a lot of space on a map.
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The MG Crew already figured this out some time ago.
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erm... wrong forum sector?
I by no means am saying that I discovered this method. I haven't seen many people use this and thought it was pretty cool to share.
@bee: its actually not to bad thats actually compact to the other version i had haha
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Gamer1120 wrote:The MG Crew already figured this out some time ago.
How do you know someone else didn't think of it before MG?
Because I used my magic powers to look further in the past, and I didn't found anything.
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Making 5 lived adventure takes up a lot or space and Coin Door/Portal.
So I decided to create 3 Lives and I managed to use 5 of the Coin door I have.
Refer to this.
http://everybodyedits.com/games/PWAFSAXAKia0I
Any idea to make it more efficient?
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Moved to Rooms.
It should be in either Level Creation or Rooms, Idk.
It IS a room, but it's meant to be implemented during the creation of other rooms, it's not really a playable level rather a component of another level.
Yeah, well, you know that's just like, uh, your opinion, man.
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It's exactly like RPG's except it's not as well implemented and takes up more space
I hate tall signatures.
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