Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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ok So Darkworld had great art but sucky minigames right? But Hell climb has good art AND good minigames!!!
So play it, and tell me what you think! I got a really good minigames person to mak the minigames.. two people actually
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Can you please add a screenshot of the minimap and the beta link?
Can you please add a screenshot of the minimap and the beta link?
I have a dell.. so screenshot not possible... and isn't that a beta link? If not how do you get a beta link?>
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To tell you the truth, there are no "new" or "good" minigames. Most are unoriginal and overused. A good level should never have an E block, which have been used ever since this game was made in the very beginning. A lot other unoriginal puzzles, and some, if you mess up once, you fall all the way back a long distance and start over again, which **** most players off. The art is fairly decent, but everything else is poor. C'mon, you can think of more original ideas!
E Blocks are Hookjumps.
_ |_ |_
You can still screenshot with Dells. Dell = Windows, obviously, PrtSc/SysRq button, go into Microsoft Paint, Paste the picture, crop it, resize it, upload it, put it on here. It's not that hard.
It's not a beta link if it doesn't lead you to the beta site.
Last edited by Flare (Oct 24 2010 4:05:34 pm)
oooh thanks flare.. tomorrow Ill try to put a screenshot...
and shy guy... PLEASE don't get all high and mighty with me. Take for example your lost site... the idea was good, but from what i heard, it wasn't even yours. Also, the art in that was also really only Ok..not amazing.. so please spare me the pretentious condescending talk.. ok?
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No, I didn't come up with the idea. It was on the list of levels to be made and I chose to make that. I wasn't claiming that I did come up with the making the theme, I even said that I chose "Lost" from the levels-to-make in the MG Crew's topic. And I didn't say the art is amazing, though I thought it was pretty good.
I was just telling whoever made the level, could made it a lot better with just taking time and think of good ideas to make the level good.
Ok. I just can't stand people (Im' not saying your one of them) that are amazingly pessimistic and their only goal is to tear people down. MX crew isn't done with this level.. i'm not going to open it for at least another week, the art is not good enough yet ... so thank you shy guy.... just maybe when talking to people, try an change your tone a little, you'll get MUCH better responses.
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Didn't get to try much of the level since my laptop locks my keys if I try to press more than 2 keys at once, lol. Got to the far right edge of the beginning at least.
I'll just echo what everyone else is saying, pretty much. Cool art, but lackluster level design and gameplay elements. (I refuse to call those things minigames, is every obstacle in Mario a "minigame"? I don't think so )
Keep it up though, you do have potential!
Good room. After 30 minutes of several rages and swear words I managed to do it.
Everything looked good except that you fell back to far sometimes.
Horrible level. You actually can be a great team (although the terrible crew name, which is just a copy of EX), but you lack of originallity. The challenges were annoying, they aren't hard at all. The design is great but the challenges don't belong to the designing. Well, on the other hand, maybe they are.. those challenges were hell of a challenges.
What I think you guys should do: think of original level theme:
Even though we don't see design like this level often, hell/heaven is a common themes for levels..The dark world idea was better, even though the names are pretty say the same.
think of original challenges and put a single known minigame:
for example, if the theme is hell, you guys should put very hard challenges since hell is "bad".
If the theme is water world you can do different challenges using the water jumping. On hell the water jumping part just don't belong there.
Good luck.
OK thanks guys, even magebomb, for your input. I hope our crew does have potential...
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You can skip the first hook jump in the level(which shouldn't even be there, because hook jumps are unoriginal). I'll keep you posted on what else I can skip.
Things I skipped:
First hook jump
second hook jump
the gravity part going up at the bottom right
and I'm quitting because I accidently fell on a part that made me have to re do all that
Last edited by greenzoid2 (Oct 26 2010 5:43:09 pm)
I Win Not Really that hard but gave me somthing to do
I Win Not Really that hard but gave me somthing to do
So that was you? I think I saw you.
I beat it, It wasn't ALL that hard. I did find some spots in the level where you could get trapped. Luckily I missed those but in the end under "Good" I was stuck in between AFK and OR
But luckily Im pro at one space hook jumps:
#
#
#=block and one space is inbetween.
I do have to say the minigames were better than the last but the art isn't really art. It's mainly landscape of the level with no included art. Take Deepsea Adventure for example. The Sea is the landscape and all the other stuff in the landscape is art like the Kraken and fish.
You just had flames on this basically. I'm thinking you worked on this by yourself? Try working as a group and putting out great result. Multiple heads are better then one!
Anyway I win;
Although art still needs to be worked on a bit. Good luck on further maps!
P.S. Shy Guy did make Lost by himself.
Last edited by D-rock2308 (Oct 26 2010 8:47:00 pm)
I think you can throw out most of the bottom "floor"; way too many hook jumps.
Once I got up to the higher levels, I was very pleasantly surprised by the level design. Some nice work. Just throw out the hook jumps.
I agree with previous posters who have said the art needs work. I thought it basically looked like a red version of your dark world level. Admittedly it is not at all easy to come up with unique, workable level designs, but the thing you should aim for is that the art in the level is "integrated". Right now you have lots of individual elements: some fire in the bottom right, a falling meteor, a giant eye, some sort of floating bridge thing), but these things don't effectively tie together to create a coherent map. Work on making scenery that makes sense and works together, THEN make the tricks and rooms.
If you can do that and keep improving your room design, I think your group has a lot of potential.
yeah.. I did the art by myself.....
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well.. thank yu for all your advice.. I deleted the 'eye' in the middle of the screen, cause that was a fail idea... but I think what i was going for was that all that chaos was going on beneath a surface where nothing was happening.. but you guys are right.. in our next map i'll work on the scenery some more.
thank you !
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When will next map be started? I want to do it now. =/
idk we need another save spot!
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To be honest, now that I look at the art, this is how you can improve. Stop using so much black and fill up the art instead of having big black blobs on the minimap making it look half-done.
hm.... see.. the thing is, that would be difficult to do because the minigames expand from the scenery...
I was thinking that, don't get me wrong, that is great advice, but it would just be hard to do!
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Gravedig spammer...
Not really liking these forum attacks.
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