Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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This is a merge of 2 maps that i did way back in April 2010, back then private worlds were introduced but you could not yet safe them. through the power of magic a great wizard-like person (cyph1e) was able to resurrect them and then another nou-like person (nou) gave me the idea to merge the two.
Check out the changes
includes challenges from cyph1e, billyP, nou, edj, thanel and myself.
no coindoors.
big thanks to all the contributors and testers
Last edited by tokebot (Jun 22 2011 6:20:07 am)
Wow!!!
I must get to work on this...
Is it as hard as Pancake Quest? :rolleyes:
... How did Cyph1e resurect this?!
Gonna try this now.
lGonna play this as soon as I get a good computer to play it on. Looks awesome!
I hate tall signatures.
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I liked it a lot. Great map!
wonderful! i liked it a lot, but i failed, remember?
Wow, that looks really great buddy!
I don't understand why people put certain things in their levels, because I don't see how these things are challenging or fun.
For example, how is this either challenging or fun:
http://s3.postimage.org/te2u619lq/Tokeb … sion_2.png (mirror)
It's just a bunch of stuff in the sky and if you miss that coin, which is not unlikely, you have replay a whole bunch of stuff just to give it another try. But you've already proven that you can reach that spot, so what's the point. How is this challenging or fun?
Similar, but not quite as bad, is this:
http://s3.postimage.org/te2quykm6/Tokeb … sion_1.png (mirror)
If you miss these two left arrows it's very likely you're going to have to do either the first or the second again, because you fly to the left. But you've already proven that you can do that, it's just a waste of time.
Why do people keep building cities in the sky and then if you make one mistake you have to redo a bunch of stuff, and why do people keep creating arrow paths where if you make some mistake you get pushed back and have to do a bunch of stuff again? I just don't get what the appeal is. It's not challenging. It's not fun.
Same thing here:
http://s4.postimage.org/2zu6lrxdq/Tokeb … sion_3.png (mirror)
If you don't make it there, you have to go in the portal to do the thing again. So first, in the passage, then to the left, then launch yourself through these arrows. If you fail, tough luck, go in the portal and repeat what you've already done science knows how many times.
Again:
http://s4.postimage.org/30b9tp132/Tokeb … sion_4.png (mirror)
If I don't make that jump, I fall into these arrows and have to do a very annoying section for a second (or even more) time(s).
More air cities ahead, I've stopped playing.
Terrible level. In my opinion, of course.
Last edited by nlmdejonge (Jun 13 2011 9:54:47 am)
I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.
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I don't understand why people put certain things in their levels
hey nlmd, thanks for the input.
i can see the logic behind your argument but this map has mostly easy to medium jumps, so the added riskfactor of falling back makes it much more engaging to play.
Tokey, I LOVE the spongebob house, looks spot on!
Win, although i missed a coin at the start... somehow.
Some minis, were annoying and rage worthy. However there was some fun minis.
Proof i won:
Overall rating: 8.5/10
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9/10 from me. art is superb as always. I liked the fact, that minis were getting harder and harder and use of portals. Last few were really great and new. (devil+next one)
But sometimes at the top part I had feeling that I am lost. I dont know how did I collect all coins(except one, where is dr_downes)
good job!
TB's greatest map yet? Nah, I still feel Grim Fandango, or however you say, it is better. but still. Tokey, great job on the merge and cyph1e, just, wow! (Tokey is my nickname for him btw. No one steal it or i stab Yu!)
Last edited by Yankeestar180 (Jun 19 2011 7:33:20 am)
TB's greatest map yet? Nah, I still feel Grim Fandang
the gentleman is right in assuming that Grim is the best TB map, this was more of an IRC Weekend project with help from cool people (was actually finished in 3 days, now that's a fast turn-around as opposed to my other maps which were built over the span of weeks ^^)
But i digress. After the end there are several secret rooms
One is by Nou and one is by Thanel.
There is still room for 2 more secret rooms so if YOU are interested in adding a hard extra-challenge, contact me on irc.
I promised musuki one room but havent seen him, so move fast.
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