Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hello world!
Another weird level is here. Weird City was born. Started 5 moths ago, it is finally done!
I would like, if I may, to present you some facts:
- key system
- challenges full of endurance ^_^
- weirdness included
- choose what you play
- STORY included(!)
I would like to thank Creative for his great clouds, Musky(Musuki) and Johan(Jaa) for testing and Hacker(Cyph1e). Also thanks to many people who expressed their opinion and helped me to improve it
Thank you guys.
IMPORTANT:
you need one guy inside the system with keys, which is automatic so it can be guest.
STORY:
1000 years ago mankind was very closed to extinction. To protect itself from deadly radiation, they dug huge hole in the Earth, in which they built city. Weird City. To protected it from radiation they fortified it with strong forcefield. After 1000 years people need to know how strong the radiation still is. Is it safe out there? Can they live again like humans?
Will you be the brave one? Will you get all amulets to unlock mighty forcefield?
BETA: http://beta.everybodyedits.com/games/PWAODz3zOJa0I
GAMA: http://everybodyedits.com/games/PWAODz3zOJa0I
Enjoy and have fun
Next projects: Weird Cave, Weird Destiny and Weird Keyboard.
Well.
Last edited by WELL_ (Jul 23 2011 2:25:38 pm)
Havent see key system in your worlds before. Challenges were nice and fun to play, but its hard to know what to do at first mins of play so that can give fast rq for many players. I hope you will do more challenges with key system. I like it
*EDIT Maybe i will use one of your minis to my next sig ^^
Last edited by Thanel (Jul 23 2011 2:46:35 pm)
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Fun map, and a creative use of timers. The main problem is the lag time between falling and trying again, which will be an easy reason to quit for most noobs considering the overall difficulty of the map. Although its too late to implement in here, one way you could combat that (if anybody wants to use this concept in the future) is by using several different color schemes for the rooms, such as blue-green, green-red, red-blue, etc., with the red key triggering in the middle between red and green. With entrances to many different rooms near each other, you could then quickly switch to a different room if you fall early in the one you're trying.
Last edited by MIHB (Jul 23 2011 3:48:01 pm)
rly nice minis and system i like your style of doing arts Everybody edits wont be the same without
and np
i hope that your next projects will be nice like this one here.
@Thanel: yea this is first time I have ever used keys like this. But I have to maps(Destiny and Cave) in progress with key system combined with coin doors.
You are right, that many people can be confused at the beginning, but I have no idea how to help them.
@MIHB I am aware of waiting problem, and you have good idea with different combination of colors, but maybe it would be really difficult to make. I dont know.
Anyway I dont expect many people to like it, I made it only becuase I wanted to make some endurance challenges
Thanks for playing and feedback.
Win, and fc: Proof:
Good job.
The last blue coin was a nightmare to find
Unique concept.
Overall rating 9/10
It was also a bit short in my opinion.
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Very fun game.
Win pic:
Amazing map just loved, was the firdt maped i played when i got back into EE.
Loved the map
10/10
@EEDD blame musky and johan for the last coin they made that secret path after whole level was done. And I agree, it wasnt long. I couldnt think of more simple endurance challenges.
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