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#1 Before February 2015

Douk
Guest

Rageman's Stages (inspired by Megaman) Feedback!

The aim of this world is to experiment with new challenges, themed minigames, and to see how a mix of difficulty in a world is treated.

There are no stairs or tight-fits or hook jumps (well, just one) each stage is a unique challenge and tests a different part of your skill.

This is Rageman EE!

http://everybodyedits.com/games/PWAAjlrKqba0I

feedback of any kind will be appreciated, when I get larger worlds I'll try making more stages, but 8 is all I could fit here.

Tips:
if you give up on a room, you can always go back out the entrance
there are no invisible blocks
some stages have shortcuts if you decide to do them later
some stages only get harder if you save them for last
If nobody is working the automatic key system, go to stage 4 and travel down to put a dummy there. This is needed for stages 6 and 7 to be playable. My patent pending Anti-Troll Lock will ensure only one dummy is in the gate at a time.

Last edited by Douk (Jul 25 2011 6:38:15 am)

#2 Before February 2015

Randomdude
Guest

Re: Rageman's Stages (inspired by Megaman) Feedback!

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The minis were totally unoriginal and the is no art.

#3 Before February 2015

Oturan
Guest

Re: Rageman's Stages (inspired by Megaman) Feedback!

There were alot of unoriginal minis, and it was just mostly annoying, not worth calling ragey. And frankly it didn't feel like it was inspired by Megaman at all.

#4 Before February 2015

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: Rageman's Stages (inspired by Megaman) Feedback!

Randomdude wrote:

The minis were totally unoriginal

And they are ragey.

Especially the green/red key things (even more so when you already got a coin).


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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Douk 1423784518176914

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