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#26 Before February 2015

supadorf24
Member
Joined: 2015-02-26
Posts: 2,675

Re: MX Crew Castle Adventure: Revamped

Lol, I don't even remember making minis in this level. In fact, I didn't do much, did I? Meh, next level I'll help out more.

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#27 Before February 2015

Oturan
Guest

Re: MX Crew Castle Adventure: Revamped

Haha //forums.everybodyedits.com/img/smilies/smile It was probably himself trying to get some attention

#28 Before February 2015

Pyromaniac
Official Caroler
Joined: 2015-02-15
Posts: 4,868

Re: MX Crew Castle Adventure: Revamped

O.o that was not me. lol I thought dk said it was her >.>

and supadorf: you made the first couple

Last edited by Pyromaniac (Aug 3 2011 9:38:25 am)

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#29 Before February 2015

supadorf24
Member
Joined: 2015-02-26
Posts: 2,675

Re: MX Crew Castle Adventure: Revamped

I made two and they were both changed dramatically.

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#30 Before February 2015

Pyromaniac
Official Caroler
Joined: 2015-02-15
Posts: 4,868

Re: MX Crew Castle Adventure: Revamped

lol

supa you said you had an idea for our next   map..? can you pm me?

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#31 Before February 2015

DK Levels
Guest

Re: MX Crew Castle Adventure: Revamped

Can you also pm me? I want to make the next map have playable art rather than it being in black boxes as always (sorry)

#32 Before February 2015

Pyromaniac
Official Caroler
Joined: 2015-02-15
Posts: 4,868

Re: MX Crew Castle Adventure: Revamped

lol i agree,

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#33 Before February 2015

MRBOOGAWESOME
Guest

Re: MX Crew Castle Adventure: Revamped

Even though i didnt do to much on the map because i got recruited like when the map was 3/4 done i made a few of the minis. Thanks to all who play and comment!

#34 Before February 2015

Oturan
Guest

Re: MX Crew Castle Adventure: Revamped

Cant wait until we start the next map, cause then I will finally be able do something serious in the crew

#35 Before February 2015

wollwerine
Guest

Re: MX Crew Castle Adventure: Revamped

Beautiful level https://wiki.everybodyedits.com/images/c/c0/069_LOL

Last edited by wollwerine (Aug 3 2011 11:16:28 am)

#36 Before February 2015

Codfoshie
Member
Joined: 2015-02-15
Posts: 686

Re: MX Crew Castle Adventure: Revamped

Right.

The minis were improved, by MX standard, don't really care about the art, as anything is better than none.

I liked some of the minis, but i feel that I exploited 3 minis, which is quite sad.
A little word of advice to deal with this: Play the mini loads of times, and try different ways of combating it, if it is not the set route try and do the minimal to change this, while trying to keep the fun factor in.
Another way, is to watch testers and see what they do, we all have different approaches at minis, just dont interrupt or show the correct way.
If another route has been found, judge whether or not if it is more fun, if it is more fun, and easy to find out, make that the correct route.

There was a bad mini, where it was like a fall tight fit for a coin, that was the least fun out of them all.

The map seemed a bit short, due to the art in the map.
Next map, I would like to see if you prioritize minis, and minimize art, to show how good your crew is at minis, and people would give more advice on how to improve them, and tell if they are (not) fun. Aim for around 20-25 minis, for longevity of the map.

Back on topic, the start, I doubt many noobs can do it, hence why I think it will not stay at the top of the lobby for long.
A way to combat this, is make the 1st-3rd minis, noob friendly, so make it arrow friendly, as most noobs do not use wasd.

Ratings:
Art: 9/10
Minis: 7/10
Longevity: 6/10

Overall rating: 7.33/10

A good improvement on your previous maps //forums.everybodyedits.com/img/smilies/smile

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#37 Before February 2015

D-rock2308
Guest

Re: MX Crew Castle Adventure: Revamped

Meh, I still find fallbacks, and as EEDD said some exploits. This is coming from about 3/4 of the map being played.

The art maybe looks like it was a bit improved, but it would be better if you could put a cooler logo elsewhere.

I didn't like where the start was, it seemed kind of pointless. Ohey, press right for a bit, then jump. It's just cramped.

It was improved, I'll give you that, but I bet with the right touch it could be better yet.

#38 Before February 2015

Pyromaniac
Official Caroler
Joined: 2015-02-15
Posts: 4,868

Re: MX Crew Castle Adventure: Revamped

Mhm. I agree. Definitey not the best we can do. But with the art already finished.. Idk

Our next map is going to focus on minis more. I can tell you that much.

and EEDD: We had a LOT of testers, and none of the people today that i talked to found any exploits..? Care to say where they were?
Overall i see that we got a lot more good feedback than bad.. So yay //forums.everybodyedits.com/img/smilies/big_smile

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#39 Before February 2015

WELL_
Guest

Re: MX Crew Castle Adventure: Revamped

Pyromaniac wrote:

Mhm. I agree. Definitey not the best we can do. But with the art already finished.. Idk

Our next map is going to focus on minis more. I can tell you that much.

and EEDD: We had a LOT of testers, and none of the people today that i talked to found any exploits..? Care to say where they were?
Overall i see that we got a lot more good feedback than bad.. So yay //forums.everybodyedits.com/img/smilies/big_smile

First mini is exploitable(top of it) you just jump from the edge it is easier. Third mini is exploitable, you dont have to use >>>>>>>^^.   6th - no idea what is the right way there //forums.everybodyedits.com/img/smilies/smile That tripple jump(clouds) is exploitable, from platform on the left side jump on arrows on the left and get back with speed. Mini with "X" from arrows - I am not sure whether my way is the right way or... Mini near could (with "U" ramps made from arrows) - you dont have to use them..

But minis are really way better //forums.everybodyedits.com/img/smilies/smile

Last edited by WELL_ (Aug 4 2011 5:38:41 am)

#40 Before February 2015

Oturan
Guest

Re: MX Crew Castle Adventure: Revamped

Actually Your supposed to jump from the edge, atleast I think so, I told them about the triple jump and they just told me to keep quiet..... for the rest I dont know.

#41 Before February 2015

Pyromaniac
Official Caroler
Joined: 2015-02-15
Posts: 4,868

Re: MX Crew Castle Adventure: Revamped

crap. Guess i'll have to fix that now :/

@johan, this was an art based level, so we spent a LOT of time on the art, leaving not much room for minis to be connected to the art :/

On our next level   we will make sure to make it a minibased level //forums.everybodyedits.com/img/smilies/big_smile

@well: THe x minigame is one of those minis where there are like multiple ways to do it.
1: you can go all the way through the < arrows to the dots on the other bird
2: you can bounce off the <arrows and complete it

those are the only two ways i've seen people do it,,,

EDIT: All those exploits are fixed ^^

Last edited by Pyromaniac (Aug 4 2011 5:59:06 am)

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#42 Before February 2015

johan
Guest

Re: MX Crew Castle Adventure: Revamped

the art itself is very good, maybe I should have called it design. :/

Last edited by johan (Aug 4 2011 5:56:16 am)

#43 Before February 2015

Pyromaniac
Official Caroler
Joined: 2015-02-15
Posts: 4,868

Re: MX Crew Castle Adventure: Revamped

Mhm. I agree with you completely on that.

The minis aren't connected to the art..

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#44 Before February 2015

Bobyy
Member
Joined: 2015-02-19
Posts: 1,810

Re: MX Crew Castle Adventure: Revamped

Johan is right the art itself is very good and the minis are good.


SHwZksb.png  Thanks Bobithan for the sig, love it <3  5d16ccdd4a.png e62a2a5b45.png "You will never know how valuable a thing or a person is...until its not with you anymore, then you`ll regret..."

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#45 Before February 2015

tokebot
Guest

Re: MX Crew Castle Adventure: Revamped

here's my take on the art.

while the castle looks okay and the mountains are nicely done. The only time that you feel connected to the level is the first stage where you wander through a one-high tunnel (which is boring).

that's one of the only times that i feel like i'm really playing inside the picture and and just in front of it.

I know that the combination of gameplay and artstyle is one of the hardest things to do but nothing can beat the feeling that you are actually going through a cave or a castle, or that you are really climbing that high mountain on the minimap.

The adventure aspect really gets lost with all the black borders and invisible walls

#46 Before February 2015

Pyromaniac
Official Caroler
Joined: 2015-02-15
Posts: 4,868

Re: MX Crew Castle Adventure: Revamped

I'll say this again, I completely agree. Our next map we will try our best to make the art and minis connected. *as dklevels said above*

This next map will be our first map with all our new members.. So yeah //forums.everybodyedits.com/img/smilies/big_smile

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#47 Before February 2015

bliske
Member
Joined: 2015-04-05
Posts: 411

Re: MX Crew Castle Adventure: Revamped

image of the castle would be a great idea, inside the link - //forums.everybodyedits.com/img/smilies/smile

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#48 Before February 2015

DK Levels
Guest

Re: MX Crew Castle Adventure: Revamped

Pyromaniac wrote:

This next map

We don't even have a next map yet... but I think I might have idea's...

#49 Before February 2015

Oturan
Guest

Re: MX Crew Castle Adventure: Revamped

I might also have an idea...

#50 Before February 2015

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: MX Crew Castle Adventure: Revamped

DK, yeah we do. You were there and part of what spawned the idea. Maybe you were afk at the time.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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