Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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By Elite Crew
Do you ever have those creepy dreams...
Where you find yourself being chased by monsters...
Running from disasters...
Trying the best to survive...
Well, that's what the Nightmare series is about. This series represent stories you could find in your nightmares. Levels are a mix of story-telling and minigames where you have to complete a horrible quest to survive.
Levels:
Prisoner of Atlantis:
In this level you just got free from a prison in the lost continent Atlantis, but you hear that the continent will be destroyed. To save your life however, you first have to make up your mistakes in the past.
Chemical Island:
An island home to an ancient tribe has been used as location for a huge chemical factory. This has been like this for ages, but when a load of gasses are released in the air, it's only you and your colleague who can save the city from dangerous mutations.
Have fun
Last edited by Theyeti (Dec 2 2014 1:48:17 pm)
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finished the first lvl is was very nice but also a bit short.
looking forward to the other lvls.
~Cookie
They won't be very long either. It's meant to be playable and fun for everyone and because it's a series I don't want to make them too long.
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Nice level.
That last timed mini took me a while to finish, there's really no time to spare.
I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.
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The second level is (finally) finished:
Chemical Island:
An island home to an ancient tribe has been used as location for a huge chemical factory. This has been like this for ages, but when a load of gasses are released in the air, it's only you and your colleague who can save the city from dangerous mutations.
Last edited by Theyeti (Dec 2 2014 1:48:43 pm)
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http://i.imgur.com/BJlzHfI.png
(mirror)[Edit:]
I thought I was stuck when I jumped over this, but apparently I was not.
That's a bug to fix, thanks for telling!
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