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#1151 Before February 2015

normaluser
Guest

Re: Update Discussion

KingOfTheOzone wrote:

Not if you die, while you are a zombie, already tested it.

You mean if you touch spikes as a zombie?
Yeah, that should be changed.

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#1152 Before February 2015

Shift
Guest

Re: Update Discussion

/teleport #playername# #x# #y#

Teleports playername to the (x,y) world coordinate (specified in tiles). If x and y are omitted, the player is teleported to the position of the command issuer.

You win this round, shoe.

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#1153 Before February 2015

rocktheworld313
Guest

Re: Update Discussion

^ Yay for teleporting zombies into unescapable holes!

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#1154 Before February 2015

Arceus64
Guest

Re: Update Discussion

Shift wrote:

/teleport #playername# #x# #y#

Teleports playername to the (x,y) world coordinate (specified in tiles). If x and y are omitted, the player is teleported to the position of the command issuer.

You win this round, shoe.

That is freakin insane. Kudos Shoe, you did good.

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#1155 Before February 2015

rocktheworld313
Guest

Re: Update Discussion

Shoe... good... same sentence?? Does not compute. *head asplodes*

Last edited by rocktheworld313 (Feb 1 2013 8:34:59 pm)

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#1156 Before February 2015

resttup
Guest

Re: Update Discussion

Hello ee, im doom5150 in ee and who loves zombies or rpgs and or kongregate go to kongregate rpg See ya there:P //forums.everybodyedits.com/img/smilies/smile //forums.everybodyedits.com/img/smilies/cool

The author of this post has received a warning for off-topic posting.

Last edited by Tako (Feb 2 2013 8:09:10 pm)

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#1157 Before February 2015

32OrtonEdge32dh
Member
From: DMV
Joined: 2015-02-15
Posts: 5,166
Website

Re: Update Discussion

resttup wrote:

Hello ee, im doom5150 in ee and who loves zombies or rpgs and or kongregate go to kongregate rpg See ya there:P //forums.everybodyedits.com/img/smilies/smile //forums.everybodyedits.com/img/smilies/cool

You might want to post this in the Introductions section, this is not related to the main topic.   You should also read the rules.

Wrongdoings should be reported, not posted. We will edit their post and PM them instead of derailing the thread.

I sowwy tako

Last edited by 32OrtonEdge32dh (Feb 3 2013 12:39:45 pm)


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#1158 Before February 2015

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,114
Website

Re: Update Discussion

rocktheworld313 wrote:

Shoe... good... same sentence?? Does not compute. *head asplodes*

Yes, MrShoe and good in the same sentence. It's easy to understand. MrShoe is definitely not so bad he wouldn't relate with good at all.

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#1159 Before February 2015

MrScaniaV8Super
Guest

Re: Update Discussion

So.....I paid for something I can't use???

Bad update.

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#1160 Before February 2015

ktostam450
Guest

Re: Update Discussion

MrShoe, you did too much.
YOU REMOVED RESPAWN COMMAND!

But you addes new action - swamp block. Nice.

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#1161 Before February 2015

AzurePudding
Guest

Re: Update Discussion

I love new action blocks.   Swamp seems to make you move slower than water, however it's hard to tell if it's the block or zombies.

I asked if he could turn zombies off in his worlds so we can better experiment the update and he said no.   I then suggested having zombie spread carry over time like curse does, and not reset time, to prevent infinite zombies.   He says he likes infinite zombies.   That's like saying "I like bad game design."

But, if swamp blocks do make you move slower, that's neato I guess.   Could be useful in music levels, I think.

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#1162 Before February 2015

ktostam450
Guest

Re: Update Discussion

AzurePudding wrote:

I love new action blocks.   Swamp seems to make you move slower than water, however it's hard to tell if it's the block or zombies.

I asked if he could turn zombies off in his worlds so we can better experiment the update and he said no.   I then suggested having zombie spread carry over time like curse does, and not reset time, to prevent infinite zombies.   He says he likes infinite zombies.   That's like saying "I like bad game design."

But, if swamp blocks do make you move slower, that's neato I guess.   Could be useful in music levels, I think.

You can test swamp here:
http://everybodyedits.com/games/PW7xFEWCWNbEI
Of course at all shop level!

The swamp is making player slower than water, right.

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#1163 Before February 2015

normaluser
Guest

Re: Update Discussion

You have...To get...A potion...To respawn...

*CRICKET CRICKET*

And the only way to get trapped is because of bad level design...

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#1164 Before February 2015

AzurePudding
Guest

Re: Update Discussion

normaluser wrote:

You have...To get...A potion...To respawn...

*CRICKET CRICKET*

And the only way to get trapped is because of bad level design...

Or to troll trollgods who think they got you then you respawn and they don't think to box up spawn.   I've gone a full 3 minutes or so without needing to respawn.   Rarely happens, but hilarious.   I end up getting kicked for respawning, haha.

I guess it's to prevent abuse, but.. I don't like paying for every little thing in this game..

Last edited by AzurePudding (Feb 6 2013 5:50:00 am)

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#1165 Before February 2015

0176
Member
From: Brazil
Joined: 2021-09-05
Posts: 3,174

Re: Update Discussion

When you die as a zombie you respawn as normal now, too.

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#1166 Before February 2015

Koto
Member
Joined: 2015-02-18
Posts: 3,269

Re: Update Discussion

AzurePudding wrote:

I love new action blocks.   Swamp seems to make you move slower than water, however it's hard to tell if it's the block or zombies.

I asked if he could turn zombies off in his worlds so we can better experiment the update and he said no.   I then suggested having zombie spread carry over time like curse does, and not reset time, to prevent infinite zombies.   He says he likes infinite zombies.   That's like saying "I like bad game design."

Really? I like the idea of infinite zombies, that's sort of how zombies are.   It adds to the feel.

I really like the new swamp brick as well... good one shoe.   Btw, what does the respawn potion do?


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#1167 Before February 2015

AzurePudding
Guest

Re: Update Discussion

KingOfTheOzone wrote:
AzurePudding wrote:

I love new action blocks.   Swamp seems to make you move slower than water, however it's hard to tell if it's the block or zombies.

I asked if he could turn zombies off in his worlds so we can better experiment the update and he said no.   I then suggested having zombie spread carry over time like curse does, and not reset time, to prevent infinite zombies.   He says he likes infinite zombies.   That's like saying "I like bad game design."

Really? I like the idea of infinite zombies, that's sort of how zombies are.   It adds to the feel.

I really like the new swamp brick as well... good one shoe.   Btw, what does the respawn potion do?

But..

a zombie potion can be used and seconds later everyone in the world is a zombie.   People respawn and become zombies soon after.   Zombies keep spawning over and over and you can hardly play a level.   If time carried over, zombies would die out, and another potion would have to be used.   Also as someone suggested, afk zombies should not infect.

Respawn potion makes you respawn.. /respawn no longer works.

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#1168 Before February 2015

superhero514
Guest

Re: Update Discussion

I actually like that there will be less zombies.
I first liked them but now they are just getting me annoyed..
The swamp thingy is really cool though!   I like it.
But still no smileys? That's a shame //forums.everybodyedits.com/img/smilies/neutral

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#1169 Before February 2015

jensj
Guest

Re: Update Discussion

I hate potions (aura, jump, zombie, respawn, curse) and now I have to waste 25 energy on a potion to use the /respawn command to get rid of that stupid zombie status, and I won't use any potions jump higher and move faster. Potions are only making a fantastic game bad. Especially since people can use potions in almost every world. (people who don't know how to turn potions off or have parts where you need a jump potion)

0176 wrote:

When you die as a zombie you respawn as normal now, too.

You mostly respawn on a zombie...

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#1170 Before February 2015

AzurePudding
Guest

Re: Update Discussion

superhero514 wrote:

I actually like that there will be less zombies.
I first liked them but now they are just getting me annoyed..
The swamp thingy is really cool though!   I like it.
But still no smileys? That's a shame //forums.everybodyedits.com/img/smilies/neutral

I agree, it was an interesting thing to try otu at first, but now it has no good purpose really, aside from a room or two people make for humans versus zombies..

MrShoe levels will always be zombie infected and he will have to design all levels to be playable as a zombie unless if he disables them.   I've seen Shoe or Void use /killemall a few times in the swamp level, which isn't really fair as someone paid for the potion just to be lost, and instead should just be disabled.   It's hard to enjoy a new update, checking out the new stuff when there's zombies all over..

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#1171 Before February 2015

superhero514
Guest

Re: Update Discussion

AzurePudding wrote:

MrShoe levels will always be zombie infected and he will have to design all levels to be playable as a zombie unless if he disables them.   I've seen Shoe or Void use /killemall a few times in the swamp level, which isn't really fair as someone paid for the potion just to be lost, and instead should just be disabled.   It's hard to enjoy a new update, checking out the new stuff when there's zombies all over..

I know, right?
You should see me hanging around in the All shop with some friends and zombies..
And also there is now dots in the non-zombie spaces..
I can't even look at the new updates in the all shop and collect coins normally ..

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#1172 Before February 2015

Jim-panse
Guest

Re: Update Discussion

There are, if i remember, already enough levels, based on the concept of respawning in midgame.

So, wouldnt it be just an idea to have the power to disable the /respawn command?... Instead of making it in a Potion.
Or he should really reduce costs on it, like 5-10 Energy per Potion. So it wouldnt be as evil as 25 Energy per Potion.

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#1173 Before February 2015

AzurePudding
Guest

Re: Update Discussion

superhero514 wrote:
AzurePudding wrote:

MrShoe levels will always be zombie infected and he will have to design all levels to be playable as a zombie unless if he disables them.   I've seen Shoe or Void use /killemall a few times in the swamp level, which isn't really fair as someone paid for the potion just to be lost, and instead should just be disabled.   It's hard to enjoy a new update, checking out the new stuff when there's zombies all over..

I know, right?
You should see me hanging around in the All shop with some friends and zombies..
And also there is now dots in the non-zombie spaces..
I can't even look at the new updates in the all shop and collect coins normally ..

Oh well.   I didn't find MrShoe's levels that enjoyable anyway.   From here on out, all update pictures will have zombies in them.   Every.   Single.   Update.

Jim-panse wrote:

There are, if i remember, already enough levels, based on the concept of respawning in midgame.

So, wouldnt it be just an idea to have the power to disable the /respawn command?... Instead of making it in a Potion.Or he should really reduce costs on it, like 5-10 Energy per Potion. So it wouldnt be as evil as 25 Energy per Potion.

This.   Yes.   Chris makes $10,000 a month with EE, why is there so much pay to play?   I mean with little things like respawn potions.   To be fair, we once never had the ability to respawn, but when you give someone something, the ntake it away, it tends to tick them off.   Such as with smiley lock, except people already PAID for those and lost them because of "Update!"   I'd rather not have an update if we have to pay more and more and have to play more and more else we lose stuff we rightfully bought.

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#1174 Before February 2015

Calicara
Guest

Re: Update Discussion

Before there is more rage I will say, technically this update is still part of the "Zombie Theme", so I'm sure when the zombie theme is over that Shoe will star disabling zombies in his world.

Also, aside from Mrshoes cruddy weekly level, I actually enjoy the update (- the inability to /respawn).
I really can't wait to get the muddy water and test out the physics.

I left a very informative post on the blog, and hope MrShoe reads it. Hopefully He and Chris will reconsider reinstating the /respawn command.

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#1175 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Update Discussion

I must say that the respawn potion sucks. I would rather want /respawn back, no need to buy many potions because you maybe playing a world there you need to respawn so many times.

I would rather that he add a menu or command to disable the /respawn command than adding a potion for it.

But I guess Chris want more moneys. That's what he added the potion.

Last edited by doh (Feb 6 2013 11:32:07 am)

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