Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
I've been playing Everybody Edits for years now, but I still haven't improved my level-making skills much since I've started. I've been trying to do big things that may seem ridiculous from just a kid like me, but I want to improve my skills and become a better level maker. I know it's not as easy as 1-2-3, but I would just like some help. I've never been very good at art, and my minigames are usually just really similar.
So, if any more experienced players are out there willing to help me, I would enjoy that. Thanks in advance.
Offline
Art:
1. Memorize your block colors on the minimap. This includes crowns, keys etc.
2. Practice. Start with something like a basic shape, then color it. The thing is you need to learn shading.
3. Shading it the most difficult part. This is where you get 3D things, color blending, and eye-popping art. To shade, you need to know the dark block hues, intermediate colors, and light colors. There are different ways to shade, like checkerboard patterns, troll, or other types of patterns. I might make a video someday of how I make my art.
4. If you don't think it looks good on minimap, change it. Play around with the hues, darks and lights, and the like. Players tend to play the level judging by the minimap.
5. Test. This step is what I don't do, and what this is is to make sure the in-game art is not interfering with the gameplay unless it is necessary.
Last edited by Noctis (Mar 16 2014 12:27:56 am)
Good tips from Itsmeandersonlol about art, but...
Art:
1. Memorize your block colors on the minimap. This includes crowns, keys etc.
http://eeforumify.com/viewtopic.php?id=18259
Picture made by Kingpooultra
Offline
That's outdated though, so I would just make my own palettes. Plus, if you make art often enough, some palettes you'll know by heart, without spending your time memorising them. For me I just know the grey palette I usually use, which doesn't include all shades of grey but it's the one that fits on my hotbar well. And with shading, you can't just do light to dark, you have to learn the relation between the way you shade and the shape it creates on the minimap. If you shade a cylinder, you have to make sure it looks like a cylinder, without adding an outline, by shading the flat parts differently to the round. Flat surfaces generally don't have much shading, while round surfaces do. On top of that, you might want to think about the texture of an object, like on an icecream cone, or on the leaves of a tree.
For minis, I think it's always easier to try and make easy minis. I only figured this pretty recently, when I was bored and I made this. Just play around with different concepts and be original. Actually, I don't think you always have to be that original, just make sure it's fun. The thing with minis though, is that you'll want to keep introducing new types of minis ('new' for that specific level), or harder minis, otherwise it'll get boring.
Last edited by skullz16 (Mar 16 2014 4:41:58 am)
thx for sig bobithan
Offline
just give up and make bad levels thats what i did and now im famous
Offline
i never asked for help and look where i am now
i went from this: http://everybodyedits.com/games/PW52VNspE9bEI
http://everybodyedits.com/games/PW-ObBj6ZfbEI
to this: http://everybodyedits.com/games/PWIFCUcl9wbUI
http://everybodyedits.com/games/PWpvBy4YbGbEI
...and i managed to do it all alone, without ever joining a crew (although i was in MG or whatever that Drock crew was for like a week before i quit)
Offline
Pages: 1
[ Started around 1738965613.1001 - Generated in 0.053 seconds, 10 queries executed - Memory usage: 1.5 MiB (Peak: 1.65 MiB) ]