Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Steps to make really fun Everybody Edits worlds:
Do not use minimap art!
Everything must be classic! Basic blocks (no dark basic), bricks blocks, keys, key blocks (old), crowns, gold coins, special blocks (no invisi-black), arrows, dot gravity, NO god mode used! Level must start in the beginning (no spawn points)! No potions can be on! No trophies! (I know right) Break this rule and your world is screwed! An easy way to get used to this is to make an alternate character right now. You'll have less "new" bricks and more "classic nostalgic old" bricks.
Woots are unchangeable...
No backgrounds... Only the blocks and things listed in the big hunky paragraph above.
Why no god mode? In the past levels were made without flying around. It's too comfortable to use god mode. By not using god mode, players will truly feel the deep devotion you felt as they play through your level. When you use god mode, you make levels too simply. So, when bossing, you require a box to sit in, and a big room that you can see to moderate the gameplay.
Enjoy!
Last edited by Noctis (Apr 17 2014 1:55:48 am)
Those are open worlds but only one person with edit
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Those are open worlds but only one person with edit
No no no... Open worlds have everyone destroying your world while locked worlds have the essence of "old" in it. This is the only way to make a fun Baconland world, because by using god mode your Baconland will turn out too easy. Or in general, using god mode is too easy and comfortable, which then your level inherits the comfortability and then turns into the worlds what we see today. Good challenges, simple/lazy layout is what we see today. Without god mode, a layout is made where the level truly inherits the word "fun".
Last edited by Noctis (Apr 17 2014 2:43:04 pm)
good lord not another one of these bloody purists
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