Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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New and Improved List of Things People Hate
The old topic was unorganized and annoying to search through. Here's a new one.
Annoying World Names
Naming a world in all capital letters with spaces between every letter will likely cause a lot less world plays then you might like. It will repel the sensible players who influence the EE community the most, causing your work to go unnoticed. Not a good idea to use a name like this.Too Many Coins
Using too many coins can be a problem. Using a lot of coins is often a strategy used by world creators to make the chance of magic higher, but, in truth, this doesn't work. Also, the sound of coins clinking over and over again gets really annoying. Limit coin placing to one coin per hard-to-reach objective.Paths of Dots
These minigames can and have gotten really old really fast. They were never fun and never will be, and they take too much time to play. Please don't use these.Elevators
These are okay in small quantities, but very long, thin ones can get very irritating after a while. I've seen ones that go all the way from the bottom of a level to the top, and those are hell. Use these as few and far between as possible.Hookjumps
Okay, no one likes these. They are extremely annoying and all the sensible players avoid them at all costs. I would limit these to one per level if possible.Icicle paths
I call these icicle paths because playing them is like tracing the outlines of icicles. They, like Elevators, are okay in very small quantities, but long rows of them will make a lot of players quit on sight.Drop'n'jumps
There really isn't a widely used name for these. They are overused and completely unoriginal. They are not quite as annoying as some of the other things in this list, but that doesn't make them fun. Don't use these at all.Low Ceiling Jumps
These are just as overused as Drop'n'Jumps, and are no fun. I'd limit use of these to three to four jumps per world.Inescapable Traps
Why would you make a world that players have to leave, then reenter when they make a mistake in? It's extremely annoying and when this happens to me, I leave but don't reenter. Don't use these at all.Pixel Jumps
There is no (good) excuse for using these. Everyone hates them, they are annoying, and they are extremely overused. Don't use these at all either.Stairs
No. Just, no. These have always been overused. It's even worse if you make the keys trollable. I suggest only using these if you have a new concept for them, such as an automated key system.Sticky Jumps and Arrow Jumps
These also are fine when used sparsely. But when used in rows of five or more they are a nuisance. Sticky Jumps (the image on the left) are not nearly as bad as Arrow Jumps (the image on the right). Use as few as possible.Tightfits
These are perhaps the most overused filler ever created. They take a long to time to get through and are extremely annoying. I would only use up to three of these per map, if they are incorporated into the art.Pixel Drops
These are very annoying also. They take many tries to complete successfully and are also overused. Do not use these.Fake Codes
Don't make promises that you don't intend on keeping. If you make it look like the players will get the code when they finish a level, make sure they do. Placing fake codes in a level is a cheap gimmick that nobody likes. Never use these.Secret Mazes
These are another one of those fillers that every minigame maker seems to love. They are annoying, especially when they fill a large space, sometimes even a whole level. Use these as sparingly as possible.
Thanks for reading, and be sure to let me know if there are any I missed!
Last edited by Chimi (May 20 2014 7:30:30 pm)
*imaginary +rep #3*
I hate tall signatures.
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Changed the title for you.
Thank you. Lol, Maybe this should replace Sai's stickied one?
I agree with you completely. If I think of anything I hate I'll post it here
I personally love the pendulum thing
Stickied
EDIT: You missed deathtraps
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"Pendulum-Style Elevators"
Psh I LOVE these.
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I hate stuff like this
There's no challenge at all, you just move through it. It's brainless filler that prolongs the time it takes to reach the next mini.
EDIT: Incidentally, I like dot path stuff
Last edited by musuki (May 31 2011 9:04:20 am)
Pendulum things aren't bad imo.
Either way, much better topic than the previous one
No u.
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The funny thing is, this is what makes levels popular, but your saying not to do them.
Anyway if you want me to add anything, probably traps, and one space hook jumps.
inb4 musuki says one space hooks are awesome.
I agree, but SOME boring minis does it always have to be :/
2 Stickies now. Hey, the old sticky wasn't even worthy of a sticky. See a problem, fix it.
Removed Pendulum-style elevators, added traps.
<I was a noob, This post has been deleted. Nothing Relevent.>
Last edited by Metatron (Jul 3 2012 11:27:29 am)
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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[excerpt from The Ultimate FAQ]
Last edited by Chimi (May 31 2011 2:37:13 pm)
you forgot smiley art, especially bad ones
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You forgot about bad art. It's a major eyesore.
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bad art, but sometimes it can be fun to bother bad art makers spamming them tutorials
I think this is mostly for minigames. Art is too diverse to make into a What not to do guide.
lol, 10/10
You might want to add the one wherein you lie to get people to play for you.
Some thing like: Code is 1111, Free Code Inside, Troll code is 1234,helpers needed, and anything else that is just full of lies
Added fake codes to the list.
edit: And secret mazes
Last edited by Chimi (Jun 9 2011 11:41:26 am)
This looks cleaner
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Thanks. TBH I thought mine looked messy too. I didn't think anyone would care though.
Changed the picture for Annoying World Names.
Last edited by Chimi (Jun 10 2011 3:56:59 pm)
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