Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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let us define a good minigame
it's easy to say what a good minigame is not, but what makes a good minigame?
I'm sure someone can come up with a good definition
(some minigames are grey area)
(ex. a challenge that...?)
A good minigame has an appropriate mix of difficulty and fun factor. It should be a challenge but at the same time it should make you feel accomplished when beaten.
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that is a truly terrible definition
that is a truly terrible definition
Congratulations. Make a better one.
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ask a movie critic to write a movie
A challenge that fdoou does not make.
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IMO they have to be challenging, while not being repetitive (3 level of 1-block hookjumps) or frustrating (a fail and you have to reënter/start over in the beginning).
Not really a definition but still.
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