Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I'm looking for simply what the title says.
50% of the art is done and i'm looking for some ideas aswell.
Minigames are something I can do, but feel as two minds are greater than one?
Anywho, click the link if you are willing to help at the moment you see this.
If not just reply to this thread.
Cough cough
...click the link...
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http://everybodyedits.com/games/PWAKTah5COa0I
That would probably be helpful, huh?
^-^
That art so far looks really pro! Can't wait to see it when it's done
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Thanks for your help failgirl101
KingOfTheOzone, thanks also for the feedback
Wait ur a gurl?
Art is good. It's not amazing, but it's alright. I think the shading could use some improvement. But it's hard to judge because I don't know what the drawing actually is.
Minigames are a bit too hard. It's good that they're challenging but in my opinion they would be better if they were easier. When testing minigames, even if they're possible, you should see how many tries it takes for you to complete them, and if it takes too long, the mini is too hard. Even if you can do it easily, you need to consider how your audience will find it. I'm not that great at doing minis and most of the time I just assume the audience that I'm targeting (which isn't necessarily the majority of EE) are as skilled as me, so I make my minis a difficulty that I enjoy.
thx for sig bobithan
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The art isn't specific on one point/image/anything. The shading is also not compleated because i'm not good at art.
The minis are designed to be challenging, if you're going to compleate this map it will not come easy.
Yes forcesniper
Art is good. It's not amazing, but it's alright. I think the shading could use some improvement. But it's hard to judge because I don't know what the drawing actually is.
Minigames are a bit too hard. It's good that they're challenging but in my opinion they would be better if they were easier. When testing minigames, even if they're possible, you should see how many tries it takes for you to complete them, and if it takes too long, the mini is too hard. Even if you can do it easily, you need to consider how your audience will find it. I'm not that great at doing minis and most of the time I just assume the audience that I'm targeting (which isn't necessarily the majority of EE) are as skilled as me, so I make my minis a difficulty that I enjoy.
So you are basically saying you cannot make levels with hard minigames? We need to test our minigames by counting how many tries it takes us? What do you say about EEDD's levels or Forgotten Veil or any other 'pro' map?
Not all levels need to be a breeze to play through. I prefer harder challenges, and I apologize if it is not what you are looking for.
There's nothing wrong with hard challenges, it's just that whenever I make 'hard' challenges (which are actually more easy-medium for me) a player comes in and leaves shortly after because they can't complete it. From that experience, I've always tried to make my minis easier. Not too easy, but I make it a challenge for less skilled players. Hard challenges are fine, if that's the kind of audience you're aiming at. I just don't like it when players join my worlds and leave because they can't complete the minis, so I try to make my minis for everyone. I don't think there are many worlds out there that have fun minis yet still appeal to less skilled players.
thx for sig bobithan
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