Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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You're just strolling through the forest, jumping across the treetops, grabbing the occasional coin, but all of a sudden, you come across a mysterious glowing portal at the mouth of a cave. You edge slowly towards it, and it draws you in. You find yourself inside the cave, but something is different. The gravity has shifted, and everything is upside down! You escape the underground cave, and up in the sky, you see the portal back to home! You must make it through, before it`s too late...
This is a new map by Greenzoid2. I finally finished a map, lol.
Level difficulty: easy
I tried to use as little arrows as possible, because it is kinda confusing when there are up arrows everywhere. This is a very jumpy map.
Please give me feedback on the art and the minigames, I know I am not that great of an artist, but bear with me! I am learning.
http://everybodyedits.com/games/PWWDHWSunHa0I
http://beta.everybodyedits.com/games/PWWDHWSunHa0I
Also, thanks to Wocco, Jak, and Wolfexile for helping fill in arrows.
edit: I am currently experimenting with new level ideas that I've never seen before. This is the first of many more "different" levels that I plan on making. Although this one had a few issues with it's design, I may decide to make a new, better-designed version in the future.
Last edited by Greenzoid2 (Jul 2 2011 9:15:36 pm)
Awesome level, minis and art was really good, but it's almost 4 am over here, so I will finish it some other time
Nice map. Impressive art, fun minis, and I like the structure and concept, which I'm not sure I've seen before like this.
Three issues I had:
1. Difficulty seems a little staggered. There were parts I breezed through later in the map, and a few parts early in the map I thought were strangely hard. In particular, the difficulty seems to jump a lot when you first enter the caves, after being very easy before. This won't be a problem for the pros, but it can stop less experienced players from enjoying the map properly.
2. The second to last mini I thought was extremely tedious. The idea is sound (I have made one very similar for Shift) but yours requires you to go down on the right-facing arrows, but not too far down or you hit the left-facing arrows. The problem is that it is very difficult to distinguish right, left, and up arrows from one another when moving extremely fast. This isn't a problem when they are separated by empty space, but when they are all next to each other you can't tell what is what. This made it impossible for me to use eye-hand coordination to beat it, instead I basically had to guess how to move.
3. There are traps after you beat it (you let me out of the one I was in, and I promptly got trapped in the next blue coin room, which didn't have an exit).
Regardless of these issues I enjoyed the map, keep it up!
Thanks Mihb! As for the traps at the end, the bonus rooms are still a work in progress. I decided after I posted this topic that I would make a few bonus blue coins, and they aren't all finished yet.
The first place you got trapped was going to be a minigame, and I was still working on that room that you got trapped in afterwards. I think I will leave it at 2 bonus rooms for now though.
I think I will try to change that second to last mini, because you are the second person to say it was a bit tedious.
edit:
-Evened out the difficulty
-fixed second last minigame
-no more traps
Last edited by Greenzoid2 (Jul 2 2011 2:30:30 am)
I really want to like it, but I can't. It looks pretty good, but when the upside down part starts it becomes very tiring. It is very difficult to spot < or > arrows in a massive field of ^ arrows and continuously searching for them gave me a headache As far as I've played it it was fun, but the arrows were a real issue for me.
No u.
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