Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Lol, I don't even remember making minis in this level. In fact, I didn't do much, did I? Meh, next level I'll help out more.
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Haha It was probably himself trying to get some attention
O.o that was not me. lol I thought dk said it was her >.>
and supadorf: you made the first couple
Last edited by Pyromaniac (Aug 3 2011 9:38:25 am)
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I made two and they were both changed dramatically.
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lol
supa you said you had an idea for our next map..? can you pm me?
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Can you also pm me? I want to make the next map have playable art rather than it being in black boxes as always (sorry)
lol i agree,
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Even though i didnt do to much on the map because i got recruited like when the map was 3/4 done i made a few of the minis. Thanks to all who play and comment!
Cant wait until we start the next map, cause then I will finally be able do something serious in the crew
Beautiful level
Last edited by wollwerine (Aug 3 2011 11:16:28 am)
Right.
The minis were improved, by MX standard, don't really care about the art, as anything is better than none.
I liked some of the minis, but i feel that I exploited 3 minis, which is quite sad.
A little word of advice to deal with this: Play the mini loads of times, and try different ways of combating it, if it is not the set route try and do the minimal to change this, while trying to keep the fun factor in.
Another way, is to watch testers and see what they do, we all have different approaches at minis, just dont interrupt or show the correct way.
If another route has been found, judge whether or not if it is more fun, if it is more fun, and easy to find out, make that the correct route.
There was a bad mini, where it was like a fall tight fit for a coin, that was the least fun out of them all.
The map seemed a bit short, due to the art in the map.
Next map, I would like to see if you prioritize minis, and minimize art, to show how good your crew is at minis, and people would give more advice on how to improve them, and tell if they are (not) fun. Aim for around 20-25 minis, for longevity of the map.
Back on topic, the start, I doubt many noobs can do it, hence why I think it will not stay at the top of the lobby for long.
A way to combat this, is make the 1st-3rd minis, noob friendly, so make it arrow friendly, as most noobs do not use wasd.
Ratings:
Art: 9/10
Minis: 7/10
Longevity: 6/10
Overall rating: 7.33/10
A good improvement on your previous maps
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Meh, I still find fallbacks, and as EEDD said some exploits. This is coming from about 3/4 of the map being played.
The art maybe looks like it was a bit improved, but it would be better if you could put a cooler logo elsewhere.
I didn't like where the start was, it seemed kind of pointless. Ohey, press right for a bit, then jump. It's just cramped.
It was improved, I'll give you that, but I bet with the right touch it could be better yet.
Mhm. I agree. Definitey not the best we can do. But with the art already finished.. Idk
Our next map is going to focus on minis more. I can tell you that much.
and EEDD: We had a LOT of testers, and none of the people today that i talked to found any exploits..? Care to say where they were?
Overall i see that we got a lot more good feedback than bad.. So yay
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Mhm. I agree. Definitey not the best we can do. But with the art already finished.. Idk
Our next map is going to focus on minis more. I can tell you that much.
and EEDD: We had a LOT of testers, and none of the people today that i talked to found any exploits..? Care to say where they were?
Overall i see that we got a lot more good feedback than bad.. So yay
First mini is exploitable(top of it) you just jump from the edge it is easier. Third mini is exploitable, you dont have to use >>>>>>>^^. 6th - no idea what is the right way there That tripple jump(clouds) is exploitable, from platform on the left side jump on arrows on the left and get back with speed. Mini with "X" from arrows - I am not sure whether my way is the right way or... Mini near could (with "U" ramps made from arrows) - you dont have to use them..
But minis are really way better
Last edited by WELL_ (Aug 4 2011 5:38:41 am)
Actually Your supposed to jump from the edge, atleast I think so, I told them about the triple jump and they just told me to keep quiet..... for the rest I dont know.
crap. Guess i'll have to fix that now :/
@johan, this was an art based level, so we spent a LOT of time on the art, leaving not much room for minis to be connected to the art :/
On our next level we will make sure to make it a minibased level
@well: THe x minigame is one of those minis where there are like multiple ways to do it.
1: you can go all the way through the < arrows to the dots on the other bird
2: you can bounce off the <arrows and complete it
those are the only two ways i've seen people do it,,,
EDIT: All those exploits are fixed ^^
Last edited by Pyromaniac (Aug 4 2011 5:59:06 am)
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the art itself is very good, maybe I should have called it design. :/
Last edited by johan (Aug 4 2011 5:56:16 am)
Mhm. I agree with you completely on that.
The minis aren't connected to the art..
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Johan is right the art itself is very good and the minis are good.
Thanks Bobithan for the sig, love it <3
"You will never know how valuable a thing or a person is...until its not with you anymore, then you`ll regret..."
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here's my take on the art.
while the castle looks okay and the mountains are nicely done. The only time that you feel connected to the level is the first stage where you wander through a one-high tunnel (which is boring).
that's one of the only times that i feel like i'm really playing inside the picture and and just in front of it.
I know that the combination of gameplay and artstyle is one of the hardest things to do but nothing can beat the feeling that you are actually going through a cave or a castle, or that you are really climbing that high mountain on the minimap.
The adventure aspect really gets lost with all the black borders and invisible walls
I'll say this again, I completely agree. Our next map we will try our best to make the art and minis connected. *as dklevels said above*
This next map will be our first map with all our new members.. So yeah
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image of the castle would be a great idea, inside the link -
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This next map
We don't even have a next map yet... but I think I might have idea's...
I might also have an idea...
DK, yeah we do. You were there and part of what spawned the idea. Maybe you were afk at the time.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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