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#26 2015-02-14 15:45:21

Koto
Member
Joined: 2015-02-18
Posts: 3,266

Re: Spawn Systems for Zombies

Which is why I didn't add it.   I think, for the time being, we can all agree that processor's system is the best so far.   If only automatic ones were possible...


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#27 2015-02-14 15:45:20

LukeM
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From: England
Joined: 2016-06-03
Posts: 2,986
Website

Re: Spawn Systems for Zombies

2u5djqh.png
Spawn point
Water to filter out zombies
Non zombie exit
Zombie exit
Not needed

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#28 2015-02-14 15:45:19

rocktheworld313
Guest

Re: Spawn Systems for Zombies

^ Water does work surprisingly well.

But processors is still the best.

Also, to make a quarantine, put a three block high wall that leads up to the building. Kick anyone who zombies inside the building. pFhcd.png

Last edited by rocktheworld313 (Feb 4 2013 4:04:37 pm)

#29 2015-02-14 15:45:18

Deetz
Guest

Re: Spawn Systems for Zombies

Processor's is very good, but it requires tons of spawns and timed doors to work properly, which I don't have.

#30 2015-02-14 15:45:17

Koto
Member
Joined: 2015-02-18
Posts: 3,266

Re: Spawn Systems for Zombies

destroyer123 wrote:

http://i48.tinypic.com/2u5djqh.png
Spawn point
Water to filter out zombies
Non zombie exit
Zombie exit
Not needed

That definitely works, but zombies could just stay on the spawn point, which is a real problem.   Try and see if you can fix this, and I'll add it to the front post.


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#31 2015-02-14 15:45:16

Deetz
Guest

Re: Spawn Systems for Zombies

http://everybodyedits.com/games/PWapZfrnK0bEI

SUCCESS!

Unexploitable, almost fully automatic. Only problem is it's quite long.

#32 2015-02-14 15:45:15

rocktheworld313
Guest

Re: Spawn Systems for Zombies

^ Wow... that one's amazing! You could easily shorten it by removing some of the water length, and to prevent zombie spamming, add some time doors near the end.

#33 2015-02-14 15:45:14

Deetz
Guest

Re: Spawn Systems for Zombies

I made it shorter, I really don't think the timed doors will help, probably even hinder.

#34 2015-02-14 15:45:13

Koto
Member
Joined: 2015-02-18
Posts: 3,266

Re: Spawn Systems for Zombies

Deetz wrote:

http://everybodyedits.com/games/PWapZfrnK0bEI

SUCCESS!

Unexploitable, almost fully automatic. Only problem is it's quite long.

If you took away some of the boosts after the water, and used more arrows set up like this: ><><>, and condensed everything, I can put a picture of that on the front post for everybody.


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#35 2015-02-14 15:45:12

normaluser
Guest

Re: Spawn Systems for Zombies

For some reason, zombies can't go through one-way platforms placed directly under blocks.
Instant zombie-free area.

#36 2015-02-14 15:45:11

Supaforcer56
Guest

Re: Spawn Systems for Zombies

Well you can just get a whole lot of water that is dug real down so zombies can't get down. FTR zombies can't go as far as   they want as it comes to water //forums.everybodyedits.com/img/smilies/big_smile

#37 2015-02-14 15:45:10

gregregreg
Member
From: California, 'Murica
Joined: 2015-02-23
Posts: 1,543
Website

Re: Spawn Systems for Zombies

l8psTMK.png

My idea. The stripes mean moment of truth (aka zombie or human) and green means human. Prison background means zombie infected. (BTW, made this in close to 3 minutes, not the most effective.)


Signature last updated 7 Feb 2020 2:08 AM PST (-8 UTC)

Basically inactive but I'll come in sometimes and yeah who the funk am I kidding I don't visit here anymore. check out my totally legit avi tho I made it when I was like 14
Best of luck to you all in your lives. Thanks for all the good times.

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#38 2015-02-14 15:45:09

arteem
Guest

Re: Spawn Systems for Zombies

Well my version has a trap so if someone who drank the potion jump, s/he will be trapped so it's kind of possible to unzombie in a while. If I get it right.

I'll try to do something that will have a spawn in another place anyway.

#39 2015-02-14 15:45:08

Calicara
Guest

Re: Spawn Systems for Zombies

I recently tested this, but if you type in /potionsoff 9, it will disable the zombie potion and all zombies will turn back to normal smileys.

That is the easiest way IMO, unless you are doing a zombies vs. humans thing :/

Last edited by Calicara (Feb 5 2013 8:57:27 am)

#40 2015-02-14 15:45:07

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 2,986
Website

Re: Spawn Systems for Zombies

211rql2.png
Non zombie exit
Zombie exit

I'm making one later without time doors.

Last edited by destroyer123 (Feb 5 2013 10:10:47 am)

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#41 2015-02-14 15:45:06

capasha
Member
Joined: 2015-02-21
Posts: 3,997

Re: Spawn Systems for Zombies

destroyer123 wrote:

http://i50.tinypic.com/211rql2.png
Non zombie exit
Zombie exit

I'm making one without time doors, it will be here in a sec.

Too much waiting on that one. I prefer processors version.

Mine works good too
hTh3XKN.png

Last edited by doh (Feb 5 2013 11:14:13 am)

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#42 2015-02-14 15:45:05

Koto
Member
Joined: 2015-02-18
Posts: 3,266

Re: Spawn Systems for Zombies

^ That is an example of a good one, its hard to just spam the spawn points.... unless you use /respawn, but multiple spawn points can fix that.

@ failgirl, all of these are for zombie/human maps.


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#43 2015-02-14 15:45:04

capasha
Member
Joined: 2015-02-21
Posts: 3,997

Re: Spawn Systems for Zombies

I think my method need to be updated. Right now can someone be spawned when the first door is open, and can then fell down on a zombie that is waiting below.

I think this update will fix that issue.
O5gSNEp.png

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#44 2015-02-14 15:45:03

Deetz
Guest

Re: Spawn Systems for Zombies

http://everybodyedits.com/games/PWapZfrnK0bEI

Smallerified, but I like the larger version better, it works better with more wait time in between the water space.

#45 2015-02-14 15:45:02

Deetz
Guest

Re: Spawn Systems for Zombies

I made it better, with more wait time in between.

Same link.

#46 2015-02-14 15:45:01

rocktheworld313
Guest

Re: Spawn Systems for Zombies

^ I thought zombies can move better in water now?

#47 2015-02-14 15:45:00

Deetz
Guest

Re: Spawn Systems for Zombies

Oh no, they can.

Mine is rendered useless.

EDIT= they still move down really slowly in water, and probably can't get out still.

Last edited by Deetz (Feb 6 2013 7:38:13 pm)

#48 2015-02-14 15:44:59

rocktheworld313
Guest

Re: Spawn Systems for Zombies

Test it then. Find some zombie dude in your level, and teleport him into the afk.

#49 2015-02-14 15:44:58

Deetz
Guest

Re: Spawn Systems for Zombies

You have zombie? If so, go in to it.

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