#1
2021-09-15 14:09:19, last edited by Minisaurus (2021-09-16 00:19:09)
- Minisaurus
- Banned
- Joined: 2021-04-26
- Posts: 62
NPCs enemy types & NPCs Health mechanics
▼NPCs Enemy types:
Flyer: Bat: Fly and chases the player movements.
Jumper: Frog: Jumps and try to stomp on player.
Tracker: Tiny Smiley: Follows the player´s movement when the player is on its field of view.
Goo(s): Can be placed in all directions (up, left, right, down), moves in a constant slow loop. could be various versions, spiked Goo that can´t be jumped on for example.
Details:
The NPCs spawn on the same position the builder placed them, while in God mode, the builder should see the NPCs not moving on the same position they were placed.
The only items needed are NPCs. (those have settings while placing them, health setting for example).
NPCs benefit more being client-side, if the player dies the NPCs reset position.
NPCs could reset position after 15 seconds of no further interaction.
▼Health system for NPCs:
Displays number and heart on top of NPCs enemies, the player can jump over them that amount of times, after that the NPC disappears and spawn again after cooldown.
Settings:
Health: 0-999 (0 represents infinity).
Cooldown: Time that takes to spawn again.
Hearts could recover after 15 seconds of no further damage
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