Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2020-10-20 13:00:11, last edited by Minisaurus (2020-10-21 08:56:41)

Minisaurus
Guest

Interactive clicking objects

Click on those objects and interact with them.
For example:
To click on a trigger object that activates an action too, such as a gate or a hazard.
To move a block around.
To keep a door open while holding click on an action object. (Update for holding objects: https://forums.everybodyedits.com/viewt … 98#p785398)
Timed clickable objects, the object will be active for X time after the click.
There could be zones who could take advantage of this feature.
There could be other game action tools that could take advantage of this feature.

_

A feature to lock Edit might be required to avoid missclicking while building and testing:
https://forums.everybodyedits.com/viewt … p?id=44390

Wooted by: (2)

#2 2020-10-20 13:40:18

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 661

Re: Interactive clicking objects

there could be GUNS 🔫🔫🔫🔫🔫🔫


F

Offline

#3 2020-10-20 13:42:48, last edited by Minisaurus (2020-10-20 13:52:56)

Minisaurus
Guest

Re: Interactive clicking objects

Andymakeer wrote:

there could be GUNS 🔫🔫🔫🔫🔫🔫

The idea is promising but I would rather avoid using mouse and clicks for a battle system.

There is alternative ways of clicking for weapons and a battle system for EE franchise.
For example, automatic casting projectiles and magic with auto-aiming that follows-tracks the objetive enemy.
It does not even need to be casted by the smiley but by a "pet" of the smiley or a similar approach.

I suggested this and much more about this in the EE staff but it was discarded abruptly, I can´t post my texts of the suggestions as I don´t have access to them anymore, but the idea was very complete and promising.

P.S: I has made tons of suggestions in the staff that were abruptly discarded that I would love to remember to repost them in the EE forums, I wish the staff could provide me all my suggestions made in the staff server so I can repost them in the EE forums so the community can support it and potentially make the staff reconsider those //forums.everybodyedits.com/img/smilies/sad
I clearly can´t post things that are currently pending of approvation, but the discarded features are free of spoilers and good to be posted in this forum.

#4 2020-10-20 15:03:59

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,443

Re: Interactive clicking objects

password doors with a keypad
since blocks are 16x16, the keypad buttons would be just around 4x4 pixels
fun
has speedrun potential


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

#5 2020-10-20 16:01:16

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Interactive clicking objects

Minisaurus wrote:

Click on those objects and interact with them.
For example:
To click on a trigger object that activates an action too, such as a gate or a hazard.
To move a block around.
To keep a door open while holding click on an action object.

There could be zones who could take advantage of this feature.
There could be other game action tools that could take advantage of this feature.

uhm this wouldnt work beuase:
guy: *has edit*
guy: *clicks on lever to hold open door*
guy: *removes lever on click*


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#6 2020-10-20 16:11:19, last edited by Minisaurus (2020-10-20 16:32:10)

Minisaurus
Guest

Re: Interactive clicking objects

Great observation Peace.
Indeed this might require something like this.
https://forums.everybodyedits.com/viewt … p?id=44390
That would make Edit mode to not be intrusive while testing worlds as a player.

Wooted by:

#7 2020-10-21 07:28:48

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Interactive clicking objects

but then again
is the lever foe exmaple to hold open doors global? pretty sure if you move aroudn the cqamera moves wiht you thus miving your mosue away form th elever


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#8 2020-10-21 08:42:06, last edited by Minisaurus (2020-10-21 08:46:02)

Minisaurus
Guest

Re: Interactive clicking objects

peace wrote:

is the lever foe exmaple to hold open doors global?

That is other good point.

There is two ways I see this could be solved.
1. There should not be hold click to keep something active. In replace there should be timed clickable objects.
2. The hold should not consider the position of the object or camera while holding click, this omission would allow the player to freely move.

I find 1. to be better, to not have holding click objects but an alternative to it.
In replace of hold, there could be timed clickable objects, so the object will be active for X time after the click.
That would actually makes this process better all way around.

This timed clickable objects could be a setting or an action tool specifically for that purpose.

#9 2020-10-21 15:28:41

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Interactive clicking objects

yeah alos hold woudl be messy what if oyu hold an thign at position 0,1 then move all the way to 0,150 and then acidentaly release and havign to go back all the way back to 0,1 to activate it again hold can wokr for global systems


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

peace1603290521785407

Board footer

Powered by FluxBB

[ Started around 1632790795.3481 - Generated in 0.029 seconds, 10 queries executed - Memory usage: 1.45 MiB (Peak: 1.61 MiB) ]