Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hello there.
Not sure how many of you know me but I go by the username "benadari566" in game. I've decided to make my Capture The Flag bot open source. This bot was originally made in 2015, however, the source code I'm providing is a complete rewrite from scratch I started programming back in late June.
Three reasons I'm making the bot open source:
- I'm going back to college in September and wont have time to play this game.
- The game will shut down soon.
- Not a lot of people play my bot level anymore when I host it.
Anyways, the source code can be found here: www[dot]github[dot]com[slash]BeardedFish[slash]Everybody-Edits-CTF
The bot has a ton of features such as an anti-cheat system, dig system, trap system, shop, etc. The rest of the features can be found in the "README.md" file on GitHub. All the player data is saved in a MySql database. I used XAMPP to host one locally. I've provided everything required in the repository to get the bot up and running.
One thing to note though is that I'm still going to be updating this bot until I go back to college so some new features may pop up.
Anyways, enjoy. Hopefully someone finds this useful.
EDIT: Here's a video showcasing the bot.
Just your average nerd.
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www.github.com/BeardedFish/Everybody-Edits-CTF here you go guys
thanks hg for making this much better and ty for my avatar aswell
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The last time I saw ur CTF world. Its uhh kinda small
I Animate Stuff
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The last time I saw ur CTF world. Its uhh kinda small
Not sure when you last played the level but I increased the height of the playing area when I implemented the dig system.
Just your average nerd.
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Does this work on EEO?
guys help how to mark all new posts as read?
nvm found it lol
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Does this work on EEO?
Unfortunately, it does not work on Everybody Edits Offline because this bot uses the PlayerIO API to connect to an Everybody Edits world; however, Everybody Edits Offline does not use PlayerIO.
Just your average nerd.
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