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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#26 2020-05-07 19:49:58, last edited by Minisaurus (2020-05-07 20:06:58)

Minisaurus
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Re: [Release] Everybody Edits Emulator

Thanks you for your work, I appreciate it so much

How much of these tasks can you theoretically do on this EE emulator?

- Build maps
- Open EE made maps (Downloaded EE maps)
- Save maps files
- Load maps files
- Allow bots to work in it (Like for use EEditor on it for example)
- Play campaigns / time trials
- Add custom graphics (Using a decompiler software or similar things like that)
- Edit/code it so you can add new community created action tools/blocks/campaigns/new UI/additional features/additional settings in fan-made versions of the game (Still offline)
- Be like an "open source EE"? (But offline)
- Play the final/ending version of the game (When it shuts down, the last version)
- Use every item created for the map
- Use Staff feature tool, like teleporting/staff auras/etc
- Play with other players using "LAN" connection (I heard about something like this somewhere)
- Stay alive indefinitely (Not going to shut down. Not going to be edited by someone externally of my computer eventually. As there is no updates it will be incompatible somewhen somewhy?)
- Other notable features
_
- Will you be updating the emulator with more features/more versions eventually?


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#27 2020-05-07 20:22:47

theoldinese
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Re: [Release] Everybody Edits Emulator

hey attiilla how do i get this working? i have no idea what to do :/


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#28 2020-05-07 20:52:29, last edited by XxAtillaxX (2020-05-07 20:55:11)

XxAtillaxX
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Posts: 4,143

Re: [Release] Everybody Edits Emulator

Minisaurus wrote:

...

- Build maps
on the horizon

- Open EE made maps (Downloaded EE maps)
if you mean LukeM's format, perhaps someone could add in the code to do so. right now it loads and writes to TSON files, which is a format of JSON I wrote a few years back that allows type information to exist in JSON
you can download worlds as TSON right now if you use Venture on nuget and the following code snippet:

var client = PlayerIO.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "guest", "guest", "simpleUsers");
var world = client.BigDB.Load("Worlds", "PW01");
File.WriteAllText(world.Key + ".tson", world.ToString());

it'll be made more user-friendly in the future though, with a worlds gallery built into the launcher.

- Save maps files
should already work but loading functionality isn't yet added, see below

- Load maps files
requires TSON and some manually effort currently, but I have loaded PW01 on v89 during testing, there will be a worlds gallery in the future, likely built into the launcher

- Allow bots to work in it (Like for use EEditor on it for example)
haven't tested, but it should work fine as long as the bots can specify to connect to localhost (if not, one could add a localhost redirect entry in their HOSTS file for api.playerio.com)

- Play campaigns / time trials
eventually, but not until a later client version is available

- Add custom graphics (Using a decompiler software or similar things like that)
perhaps in the future, the newer clients could add custom blocks via the code I wrote for the contest a few years back

- Edit/code it so you can add new community created action tools/blocks/campaigns/new UI/additional features/additional settings in fan-made versions of the game (Still offline)
possibly in the future, although for client modification that would require manual p-code editing for older versions of the client, newer versions of the client could be compiled with new features, although Xenonetix still owns the copyright for the flash client source code, you'd have to ask him to release it under MIT/GPL license or some variant

- Be like an "open source EE"? (But offline)
see above, the emulator is already open source as is the previous server codes, the only thing that isn't are the clients

- Play the final/ending version of the game (When it shuts down, the last version)
could be done, but I'm going version by version so that modules can be added incrementally rather than having to do a ton at once

- Use every item created for the map
I don't know what you mean by this

- Use Staff feature tool, like teleporting/staff auras/etc
I don't know of a specific tool if you're referring to one, but moderator privileges already can be given to anyone who is localhost

- Play with other players using "LAN" connection (I heard about something like this somewhere)
this is already being worked on and is working for versions prior to v89 (some unknown issue with the lobby listings remains for v89)
you can see a preview of it here https://streamable.com/vk4lci

- Stay alive indefinitely (Not going to shut down. Not going to be edited by someone externally of my computer eventually. As there is no updates it will be incompatible somewhen somewhy?)
it's fully offline so it will stay playable indefinitely

- Will you be updating the emulator with more features/more versions eventually?
yup, already in the process of doing so (v188)

theoldinese wrote:

hey attiilla how do i get this working? i have no idea what to do :/

You should make sure you have the latest .NET runtime installed https://dotnet.microsoft.com/download/d … -installer

If you go to the Release link, you will have to download the archive that's named EEmulatorLauncher.zip, extract it anywhere and run the EEmulatorLauncher.exe, it may require admin privileges to run (currently requires port 80 to run the API server) - you should be able to do so by right-clicking and pressing Run As Administrator.


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#29 2020-05-07 21:28:41

Minisaurus
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Re: [Release] Everybody Edits Emulator

XxAtillaxX wrote:

- Use every item created for the map
I don't know what you mean by this

I meant about if this emulator would be able to use every item of the game, even the ones that are only staff or only beta or only campaign reward or only magic coing or only contest (If it will have every item of the game unlocked)


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#30 2020-05-07 21:33:03

Minimania
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Re: [Release] Everybody Edits Emulator

so basically the features originally promised for EEO


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#31 2020-05-07 21:34:42, last edited by theoldinese (2020-05-07 22:18:35)

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Re: [Release] Everybody Edits Emulator

btw for version 0.89 i cant use portals //forums.everybodyedits.com/img/smilies/sad

if i use the "user" as email, theres no decorations and only 1 portal so oof

UPDATE: also missing mineral blocks and the music blocks and maestro smiley, which is supposedly in this version. and postman smiley which is also a thing apparently
also can we have the beta and only beta world with no code set??
and also one of every world type at that point. small medium, large and the rest


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#32 2020-05-07 21:56:19

Gosha
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Re: [Release] Everybody Edits Emulator

Thanks Jesse.

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#33 2020-05-07 22:40:50

theoldinese
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Re: [Release] Everybody Edits Emulator

bum p


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#34 2020-05-07 22:59:50

BuzzerBee
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Re: [Release] Everybody Edits Emulator

Pls don’t bump topics unnecessarily


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#35 2020-05-07 23:08:38, last edited by theoldinese (2020-05-07 23:08:51)

theoldinese
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From: The old everybody edit days
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Re: [Release] Everybody Edits Emulator

oof

ok i wont i am sorry //forums.everybodyedits.com/img/smilies/sad


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#36 2020-05-08 00:15:55

XxAtillaxX
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Joined: 2015-11-28
Posts: 4,143

Re: [Release] Everybody Edits Emulator

I've updated the emulator and published a new release, it now supports localhost multiplayer (which will soon work for LAN) as well as Everybody Edits v188, which AFAIK is the last version before Mr. Shoe left.

theoldinese wrote:

btw for version 0.89 i cant use portals //forums.everybodyedits.com/img/smilies/sad

if i use the "user" as email, theres no decorations and only 1 portal so oof

UPDATE: also missing mineral blocks and the music blocks and maestro smiley, which is supposedly in this version. and postman smiley which is also a thing apparently
also can we have the beta and only beta world with no code set??
and also one of every world type at that point. small medium, large and the rest

The portal bug is known as are the missing blocks, currently the PayVaultRefresh module does not give every item - a list of items will have to be compiled for all of the blocks to show.


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#37 2020-05-08 00:47:28

theoldinese
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From: The old everybody edit days
Joined: 2015-02-20
Posts: 298
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Re: [Release] Everybody Edits Emulator

XxAtillaxX wrote:

I've updated the emulator and published a new release, it now supports localhost multiplayer (which will soon work for LAN) as well as Everybody Edits v188, which AFAIK is the last version before Mr. Shoe left.

theoldinese wrote:

btw for version 0.89 i cant use portals //forums.everybodyedits.com/img/smilies/sad

if i use the "user" as email, theres no decorations and only 1 portal so oof

UPDATE: also missing mineral blocks and the music blocks and maestro smiley, which is supposedly in this version. and postman smiley which is also a thing apparently
also can we have the beta and only beta world with no code set??
and also one of every world type at that point. small medium, large and the rest

The portal bug is known as are the missing blocks, currently the PayVaultRefresh module does not give every item - a list of items will have to be compiled for all of the blocks to show.

lmao 0.89 is no different to v188 except for a couple graphics. i hope you do add some of the extra blocks. i think you should work on adding the other mini features now instead of adding more versions, so there is something to play with while we wait for more. unless the route you wanna take is add all the versions and mae sure they are working first, of course //forums.everybodyedits.com/img/smilies/wink


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#38 2020-05-08 11:54:51

capasha
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Re: [Release] Everybody Edits Emulator

Are you going to add a folder with payvault TSON so me or other can add blocks?
A file for every version would be nice, that also use payvault.

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#39 2020-05-08 16:11:56

daneeko
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From: EE Universe
Joined: 2015-02-20
Posts: 2,243

Re: [Release] Everybody Edits Emulator

mfw atilla makes EEO before EEO even came out


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#40 2020-05-08 17:59:47

Yoshi2018
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Re: [Release] Everybody Edits Emulator

daneeko wrote:

mfw atilla makes EEO before EEO even came out

Alita should just take over Everybody Edits Offline, it will be done before September at this rate.


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#41 2020-05-08 18:00:53

Minimania
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Re: [Release] Everybody Edits Emulator

in V.188 I cannot return to the lobby


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#42 2020-05-08 18:33:26

XxAtillaxX
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Joined: 2015-11-28
Posts: 4,143

Re: [Release] Everybody Edits Emulator

Crybaby wrote:

in V.188 I cannot return to the lobby

yeah, the lobby is disabled because there's some unresolved issues.
generally speaking though, the lobby isn't really needed in of itself since people can directly join worlds and don't particularly need an energy shop when they will have all of the blocks


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#43 2020-05-08 18:38:11

Minimania
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Re: [Release] Everybody Edits Emulator

I didn't have most of the blocks in each version I joined after the oldest ones


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#44 2020-05-08 19:41:21, last edited by XxAtillaxX (2020-05-08 19:51:00)

XxAtillaxX
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Joined: 2015-11-28
Posts: 4,143

Re: [Release] Everybody Edits Emulator

Crybaby wrote:

I didn't have most of the blocks in each version I joined after the oldest ones

A new version has been released now that should give you all blocks.

capasha wrote:

Are you going to add a folder with payvault TSON so me or other can add blocks?
A file for every version would be nice, that also use payvault.

Done.


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#45 2020-05-08 19:44:43

Minimania
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Re: [Release] Everybody Edits Emulator

thanks Atilla


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#46 2020-05-08 21:17:58

theoldinese
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From: The old everybody edit days
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Posts: 298
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Re: [Release] Everybody Edits Emulator

yay update, still kinda broken and not completely infinite. if you want i can help playtest and find all the bugs


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#47 2020-05-08 22:15:52

Joeyjoey65
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Re: [Release] Everybody Edits Emulator

thamk atilla

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#48 2020-05-09 13:07:00

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Re: [Release] Everybody Edits Emulator

thanks atilla


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#49 2020-05-09 13:11:44

Onjit
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Re: [Release] Everybody Edits Emulator

thanks atilla


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#50 2020-05-09 22:21:19

XxAtillaxX
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Re: [Release] Everybody Edits Emulator

I've published the binary release of the network mode now - so now you should be able to host LAN games, as well as multiplayer games if you have the following TCP ports forwarded on your router: 80, 8184, 943.
mandatory: thanks atilla


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