Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

Donate!

pls donate


#1 2019-01-03 10:48:02, last edited by Nexus221 (2019-01-03 10:50:40)

Nexus221
Member
From: im rite behind u
Joined: 2016-04-15
Posts: 193
Website

[EEU] Ingame scripting

i mean it would be amazing if there was a simple coding language in eeu in which u can create unique own blocks/hazards
like you choose the block which should perform the action and code it for example,
Whenever someone joins the world,
then
Move the triggering player to the current block


or


Whenever someone says "!changeblock", --Changing block
then
Change the current block to "ID"

or

Whenever someone touches the current block, -- Hazard block
Kill the triggering player


or a "code" block which will perform the actions in total, which is not about the block itself


example:

Whenever someone leaves the world,  -- Goodbye message
Say in chat "prefix (name)" "Message"


or something harder,
Whenever someone hits a "Blue" key,   -- Change every foreground block the player can see if the blue key is hit and their team is blue
And their team is "Blue",
then
Every "foreground" block The player can see,
Change the targeting block(s) to "ID"



so as i said a simple and easy coding language for any block.

Offline

#2 2019-01-03 11:21:54

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,737

Re: [EEU] Ingame scripting

the suggestion feels complicated but i think it will benice if it wont be messy


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.pngKFPwcx.jpg

Online

#3 2019-01-03 17:31:41

Security-Drone
Formerly Killerthegreat
From: Chile (Homeland: UK)
Joined: 2015-02-18
Posts: 252

Re: [EEU] Ingame scripting

I'm guessing Lua would be an optional choice for such a scripting language, I've got a little experience with it (thanks to TPT)... Unless you're willing to make your own scripting language.


If you need to contact me, use my discord ID 319247782932119554

BillSprite2.5.pngricarcao2.pngBillSprite2.5.png

RICARCAO1

Offline

Wooted by: (2)

#4 2019-01-03 17:55:02

HG
Member
Joined: 2017-08-16
Posts: 2,219

Re: [EEU] Ingame scripting

Check this out.

Offline

#5 2019-01-03 17:59:43

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,646
Website

Re: [EEU] Ingame scripting

You can probably also create a bot that has admin command access and whenever someone touches a block it does /kill player. If it's gonna be simple it could get added but if you need about as much knowledge for this as you need for creating a bot that can do this then you might aswell make a bot.


Blue is my favourite color
BhC68b8.png

Signature made by Nebula

I also like lasagna, but not when it's blue

Offline

#6 2019-01-03 19:11:14

KirbyKareem
Banned
From: America
Joined: 2018-03-31
Posts: 376

Re: [EEU] Ingame scripting

Nooooo pleasase dont add this, I don't want EE becoming roblox ;(


VOKXwvt.png

Profile and Signature by HG, check out his other creations!

Offline

#7 2019-01-03 19:21:52

mutantdevle
Member
From: Hell
Joined: 2015-03-31
Posts: 2,847
Website

Re: [EEU] Ingame scripting

I can't remember where but I recall staff mentioning the potential for having official support for bots in EEU. It was one of those 'maybe' things though so there are no guarantees here.


kMMA0S6.png dxGW6FY.png

Offline

#8 2019-01-03 19:37:51

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,646
Website

Re: [EEU] Ingame scripting

KirbyKareem wrote:

Nooooo pleasase dont add this, I don't want EE becoming roblox ;(

Oof wdym turn into roblox?


Blue is my favourite color
BhC68b8.png

Signature made by Nebula

I also like lasagna, but not when it's blue

Offline

#9 2019-01-04 08:13:39

Nexus221
Member
From: im rite behind u
Joined: 2016-04-15
Posts: 193
Website

Re: [EEU] Ingame scripting

KirbyKareem wrote:

Nooooo pleasase dont add this, I don't want EE becoming roblox ;(

roblox is 3d

Offline

Wooted by:

#10 2019-01-04 09:33:18

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,252

Re: [EEU] Ingame scripting

HG wrote:

Check this out.

He's not suggesting to create a bot, but a coding for blocks, so he can add his own functionality, e.g. spikes for his own new texture, but I don't think wed need coding for this.


Best regards,
y51lcgx.png
Graphics | Signatures
Anatoly.

Offline

#11 2019-01-04 18:26:37

POLAK23P
Member
Joined: 2015-04-20
Posts: 74

Re: [EEU] Ingame scripting

I suggested that to bytearray a few weeks ago, hope that becomes a thing

Offline

POLAK23P1546622797737418

Board footer

Powered by FluxBB

[ Started around 1566747505.7259 - Generated in 0.038 seconds, 11 queries executed - Memory usage: 1.4 MiB (Peak: 1.57 MiB) ]