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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2018-07-25 17:31:33, last edited by pncordik (2018-07-26 19:07:08)

pncordik
Member
From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

purple lock mechanic

like the purple gate / door, it may initially be locked as unlocked, if it is in things that are not solid, EX: effects, you can leave the lock solid as well as not solid, EX solid: go through the effect without picking up the effect if the lock is closed, solid lock while closed is also solid
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a doubt?
ask for me //forums.everybodyedits.com/img/smilies/big_smile
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hier is the examples: vTo6RBN.pngslDg3G3.pngsqkESEN.png
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this idea fit with green switchable doors / gates
hier is the link that leaves you to the green switchable doors / gates
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hier is my graphic idea: GnSfdJY.png


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#2 2018-07-25 17:44:21

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: purple lock mechanic

a door that prevents you from collectign things like coins/effects until you hit a key/switch?


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thanks hg for making this much better and ty for my avatar aswell

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#3 2018-07-25 17:57:52

MWstudios
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Re: purple lock mechanic

Yeah, whatever you said


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#4 2018-07-25 18:28:21

pncordik
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From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

Re: purple lock mechanic

peace wrote:

a door that prevents you from collectign things like coins/effects until you hit a key/switch?

is a switch

peace wrote:

a door that prevents you from collectign things like coins/effects until you hit a key/switch?

yeah


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#5 2018-07-25 19:28:06

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: purple lock mechanic

pncordik wrote:
peace wrote:

a door that prevents you from collectign things like coins/effects until you hit a key/switch?

is a switch

peace wrote:

a door that prevents you from collectign things like coins/effects until you hit a key/switch?

yeah

ok this hsoudl aply to portals too but its easier to just makke a 3rd layer (maby in the reeboot //forums.everybodyedits.com/img/smilies/big_smile) so you can place for example a coindoor on portals ect


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#6 2018-07-25 19:53:27

hummerz5
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From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: purple lock mechanic

isn't this one of those things where you may as well use the existing systems? I.e., encapsulate your particular effects in switches so that they must be in the desired state to trigger the wrapped action block?

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#7 2018-07-25 23:47:23

pncordik
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From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

Re: purple lock mechanic

hummerz5 wrote:

isn't this one of those things where you may as well use the existing systems? I.e., encapsulate your particular effects in switches so that they must be in the desired state to trigger the wrapped action block?

when lock is desblocked, the block can functionate normally, when is locked, thats not have function


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#8 2018-07-26 19:10:52

pncordik
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From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

Re: purple lock mechanic

peace wrote:
pncordik wrote:
peace wrote:

a door that prevents you from collectign things like coins/effects until you hit a key/switch?

is a switch

peace wrote:

a door that prevents you from collectign things like coins/effects until you hit a key/switch?

yeah

ok this hsoudl aply to portals too but its easier to just makke a 3rd layer (maby in the reeboot //forums.everybodyedits.com/img/smilies/big_smile) so you can place for example a coindoor on portals ect

in portal you can place, in coin doors some have function when the lock is locked is solid when is locked


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#9 2018-07-28 18:10:02

Slabdrill
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From: canada
Joined: 2015-08-15
Posts: 3,402
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Re: purple lock mechanic


suddenly random sig change

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