Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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When I'm placing blocks, coin doors for example, and I use shift+click to remove some the selection doesn't go back to the coin door when releasing shift. Instead it stays at the eraser which is really annoying. I always have to select the block again.
If the block is in the block picker it works perfectly. Has this ever been reported before? This should really be a known bug.
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This should really be a known bug.
It's not a bug, but it is indeed annoying
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well i think removing blocks with right click is very nice (as im doing some some idle game si play, removing components i dont need wihtright click it is actualy nice..) but i also like the zoom in function of my pc wiht right click an dopnening forums is quite nice with it
thanks hg for making this much better and ty for my avatar aswell
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Latif wrote:This should really be a known bug.
It's not a bug, but it is indeed annoying
Incorrect, it is a bug. If the selected block is in the block picker it goes back to that block when you release shift, else it stays at the eraser. It doesn't make any sense and it's a flaw in the code that should be fixed. There's no reason given how this is intended, and with intended I mean how it could be useful in some cases, so it's a bug. In other words, something that's unintended means it's a bug.
So... pls fix asap thanks
well i think removing blocks with right click is very nice (as im doing some some idle game si play, removing components i dont need wihtright click it is actualy nice..) but i also like the zoom in function of my pc wiht right click an dopnening forums is quite nice with it
Who even talked about right click? This is a bug report, not a suggestion.
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when you're used to work on EEditor and delete blocks with shift, it gets kinda annoying
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