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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2018-05-12 19:55:30

From: Poland
Joined: 2017-12-10
Posts: 139

stop effect

An effect, that make your movent impossible (like speed effect, or slowness, but in opposite side)(or like multijump effect set to 0, but for movement, not for jumps).
In the most of portal systems, map owners doesn't want players move. Stop effect, and multijump (set to 0) effect could be nice combo.
It could be 2 steps backward from speed effect.

Last edited by Trytu (2018-07-31 00:19:54)


#2 2018-05-12 20:42:29

From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 1,895

Re: stop effect

Or.... You could just make your systems in a way so the player can't move?

How long will it take me to get banned again?
Place your bets right here.



#3 2018-05-12 21:21:39

From: the netherlands
Joined: 2015-08-10
Posts: 2,038

Re: stop effect

this effect will need a timer so you dont end up being endlessly stuck if set to 0 sec it just sets your speed to 0 and you can inmedaitly move that coudl be used as avoid this to complete the minigame

1HIqRW7.png MYaIIs9.png
ty anatoly and blueclued


#4 2018-05-12 21:23:02

Dev Team
From: England
Joined: 2016-06-03
Posts: 2,251

Re: stop effect

The main reason I would like this is that its near impossible to fully test whether pressing arrow keys can break a switch system, as sometimes only pressing certain keys at very exact times will cause it to fail. (Plus it allows you to make much more compact systems, but the first one is the main one)

- Luke Miles



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