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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2018-05-01 02:16:09, last edited by Bluecloud (2018-05-01 02:17:33)

Bluecloud
Member
From: USA
Joined: 2016-06-17
Posts: 161

/fps distance

h54thM6.png

whats distance and why is it at 50, 50?


goodbye ee, i'll miss you

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#2 2018-05-01 03:36:33

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: /fps distance

Why this is not in Q&A?
I created distance when I was testing "closest npc to the player" feature. I forgot to remove that

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#3 2018-05-01 09:06:40

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,851

Re: /fps distance

^ Perhaps you should keep a list of changes made to the game and check it before you update.

It’ll double as a changelog.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#4 2018-05-01 09:18:54

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: /fps distance

Tomahawk wrote:

Perhaps you should keep a list of changes made to the game and check it before you update.

There is a changelog. I had to release a bugged version of the client (my early dev client) to fix lobby spam and didn't notice some features were already included.

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#5 2018-05-01 10:27:53

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: /fps distance

why cant we just interact with 2 NPc's? and hwat if we are close to 2? like one is left to use and one right?


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#6 2018-05-01 15:45:14

Bluecloud
Member
From: USA
Joined: 2016-06-17
Posts: 161

Re: /fps distance

Also to let you know Gosha there was no npc at 50, 50 or in the world at all.


goodbye ee, i'll miss you

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#7 2018-05-01 15:50:52

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: /fps distance

Bluecloud wrote:

Also to let you know Gosha there was no npc at 50, 50 or in the world at all.

It was a test to Pythagorean theorem. it calculates distance between you and block at 50x50.

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#8 2018-05-01 15:54:48

Bluecloud
Member
From: USA
Joined: 2016-06-17
Posts: 161

Re: /fps distance

Haha very nice.


goodbye ee, i'll miss you

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