Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Let us expand our imaginations even further with a single world that may be resized. [1] Each block added/removed while resizing will be multiplied by some multiplier to get the energy cost that will always be rounded up to the nearest one energy. [2] This one-purchase world may cost anywhere from the amount of a Small World to that of a Great World. [3] There must be a maximum and minimum dimension amount. [4] There must be a maximum and minimum total-block-count (Maximum would most likely be 80,000). = [Example] = Energy Cost Per Block: 0.1025 (rounded) ; World's Cost: 750 ; Max Dimension: 3,200 ; Min Dimension: 25 ; Total-Block-Count Max: 80,000 ; World's Starting Dimensions: 25x25 ; World's Full Expansion Cost Along One Dimension: 8,136 ([3,200 Maximum Dimension - 25 Minimum Dimension] x 0.1025 Multiplier x 25 Minimum Dimension) ; World's Full Expansion Cost: 8,886 (8,136 One Dimension Full Expansion + 750 World's Cost)
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What?
You choose the world size as you purchase it, which determines its price? Or you buy it first for some arbitrary amount, then pay to change the size...?
As for pricing; I did some maths a while back:
Here's the area-to-price ratio for some worlds in the shop:
Size --> blocks per 1 energy
25x25 --> 6.25
50x50 --> 10
100x100 --> 20
150x150 --> 22.5
200x200 --> 20
300x300 --> 22.5
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400x50 --> 20
636x50 --> 21.2
400x100 --> 20
400x200 --> 20
Area / 20 would fit with most of the current pricing, but something like Area / 20 + 1,000 would make more sense because you should pay for the choice of size.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Let us expand our imaginations even further with a single world that may be resized. [1] Each block added/removed while resizing will be multiplied by some multiplier to get the energy cost that will always be rounded up to the nearest one energy. [2] This one-purchase world may cost anywhere from the amount of a Small World to that of a Great World. [3] There must be a maximum and minimum dimension amount. [4] There must be a maximum and minimum total-block-count (Maximum would most likely be 80,000). = [Example] = Energy Cost Per Block: 0.1025 (rounded) ; World's Cost: 750 ; Max Dimension: 3,200 ; Min Dimension: 25 ; Total-Block-Count Max: 80,000 ; World's Starting Dimensions: 25x25 ; World's Full Expansion Cost Along One Dimension: 8,136 ([3,200 Maximum Dimension - 25 Minimum Dimension] x 0.1025 Multiplier x 25 Minimum Dimension) ; World's Full Expansion Cost: 8,886 (8,136 One Dimension Full Expansion + 750 World's Cost)
nic ebut huge worlds exist and are 90K
thanks hg for making this much better and ty for my avatar aswell
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