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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#26 2018-01-19 15:22:55

oxidizer
Member
From: Underground
Joined: 2015-02-15
Posts: 212

Re: Rounded blocks

Latif wrote:

I know Oray's physics idea makes more sense, but you can really make better game play if the speed keeps the same:
https://image.prntscr.com/image/v0-wGIb … fy4xiQ.png
(not my best curve)

I'm wondering what should happen if you're doing nothing on a slope. Maybe move the smiley down? So when holding left it would increase the "resultant force", which makes you go down faster:
https://image.prntscr.com/image/3izfPgv … l3ZPGA.png

They would have to tweak with the physics a bit, like the smiley when stopped on a block it fixes itself..


2.0

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#27 2018-01-19 15:44:27

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,379
Website

Re: Rounded blocks

Oh, I was thrown off by your time x distance x cos(45) (which I dont think is what you mean) so thought you were suggesting that we should just ignore the slope and keep moving at the same x velocity (so you'd move faster up a slope)

IMO the best option will be full physics, so as you say, you would go faster down a slope and slower up it, which would still allow for ramps if you had a run-up, but if you didn't want to slide, that may mean changing friction as in the current system there is no 'stiction'


- Luke Miles

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#28 2018-01-19 18:19:29

Offensive Ray
Formerly omarabdulhaq
From: Mars
Joined: 2016-03-22
Posts: 799

Re: Rounded blocks

LukeM wrote:

Oh, I was thrown off by your time x distance x cos(45) (which I dont think is what you mean) so thought you were suggesting that we should just ignore the slope and keep moving at the same x velocity (so you'd move faster up a slope)

IMO the best option will be full physics, so as you say, you would go faster down a slope and slower up it, which would still allow for ramps if you had a run-up, but if you didn't want to slide, that may mean changing friction as in the current system there is no 'stiction'

That's exactly the point i'm getting to, thanks for explaining it clearer than i did //forums.everybodyedits.com/img/smilies/tongue
However I meant by (Time x Distance x Cos 45) the acceleration of the smiley when it goes down or up.. However making it x2 faster would make sense too so.. We're just discussing stuff that might happen and might not //forums.everybodyedits.com/img/smilies/tongue.

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#29 2018-01-25 01:26:32

soniiiety
Member
From: newzealand
Joined: 2016-02-10
Posts: 1,449

Re: Rounded blocks

Latif wrote:

I know Oray's physics idea makes more sense, but you can really make better game play if the speed keeps the same:
https://image.prntscr.com/image/v0-wGIb … fy4xiQ.png
(not my best curve)

I'm wondering what should happen if you're doing nothing on a slope. Maybe move the smiley down? So when holding left it would increase the "resultant force", which makes you go down faster:
https://image.prntscr.com/image/3izfPgv … l3ZPGA.png

what program are u using? may i have link, also good something, dang it i forgot name for word, i think you will know what i mean, well all we need to do now is get two devs attenion arraybyte and emalton


KbsIpxI.gif.3d37e376289d9a9_flip.png.

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soniiiety1516839992693716

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