Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Lol just say, how admins put this crap as campaign?. My friend trapped here. lol
World ID - http://everybodyedits.com/games/PWpGzzMZ9scEI
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Oh that happened me many times, thanks god I've done this...
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i know the problem. Connection lag.
he touched DOWN gravity, but it accured a little bit later. For this time he was able to go down enough to lose potential energy of the fall.
This is not fault of the map maker / map (well, just a little bit) but gravity effect itself. It's pretty random because connection timing and physics timing should be the same. (aka 0 ping)
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The map itself is fine. The main issue is, as Gosha mentioned, connection lag. This also has been known to occur when people have loaded progress in the campaign. I tried to fix a few of these in the past, but I'll go through to fix it all a bit later.
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The only way to fix it is to just remove the dumb server-side effect apply.
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The only way to fix it is to just remove the dumb server-side effect apply.
yeah first give effect then send packet
thanks hg for making this much better and ty for my avatar aswell
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Actually, it's clientside.
But ee physics are so bad, that they don't work in intended way.
Timing has to be perfect, but ee is flooded with functions it has to do so it causes lags in code.
Which is the result of the delay between taking effect and changing physics behaviour, which has to be perfect, because even 10ms delay will result inconsistency.
TL;DR: ee code is bad, can be fixed only by creating new client aka unity html5 client
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Actually, it's clientside.
https://i.imgur.com/KuQQFGd.pngBut ee physics are so bad, that they don't work in intended way.
Timing has to be perfect, but ee is flooded with functions it has to do so it causes lags in code.
Which is the result of the delay between taking effect and changing physics behaviour, which has to be perfect, because even 10ms delay will result inconsistency.TL;DR: ee code is bad, can be fixed only by creating new client aka unity html5 client
I'm pretty sure its also server side though, which is what is causing most of the problems, you can see this when you quickly hit two switch gravity effects, which make you switch once, then shortly after, switch again after you recieve the messages back from the server
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