Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2017-11-12 04:17:42, last edited by BasicNet (2017-11-12 04:20:58)

BasicNet
Banned
From: Britain
Joined: 2017-10-22
Posts: 137

Gravitational Tower, bad campaign world.

Lol just say, how admins put this crap as campaign?. My friend trapped here. lol

World ID - http://everybodyedits.com/games/PWpGzzMZ9scEI

9xraFup.png
h7HFthw.png

Offline

#2 2017-11-12 09:12:29

PTU
Formerly Pipec
From: Mailboxٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴ
Joined: 2017-04-15
Posts: 862

Re: Gravitational Tower, bad campaign world.

Oh that happened me many times, thanks god I've done this...


M2my8OF.png M2my8OF.png M2my8OF.png

UUCFFj2.png UUCFFj2.png UUCFFj2.png

Offline

#3 2017-11-12 09:53:24

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Gravitational Tower, bad campaign world.

How did you manage to get through there without the gravity effect? If you could provide a screenshot with arrows that would probably help fix the problem.

Offline

#4 2017-11-12 14:42:12

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: Gravitational Tower, bad campaign world.

i know the problem. Connection lag.
he touched DOWN gravity, but it accured a little bit later. For this time he was able to go down enough to lose potential energy of the fall.

This is not fault of the map maker / map (well, just a little bit) but gravity effect itself. It's pretty random because connection timing and physics timing should be the same. (aka 0 ping)

Offline

#5 2017-11-12 20:00:38

Xenonetix
Past Owner
From: Moving on with my life
Joined: 2015-03-07
Posts: 899
Website

Re: Gravitational Tower, bad campaign world.

The map itself is fine. The main issue is, as Gosha mentioned, connection lag. This also has been known to occur when people have loaded progress in the campaign. I tried to fix a few of these in the past, but I'll go through to fix it all a bit later.


Xenonetix-2.png

Offline

#6 2017-11-12 20:21:12, last edited by drunkbnu (2017-11-12 20:21:43)

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Gravitational Tower, bad campaign world.

The only way to fix it is to just remove the dumb server-side effect apply.

Offline

Wooted by:

#7 2017-11-12 20:33:03

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Gravitational Tower, bad campaign world.

HG wrote:

The only way to fix it is to just remove the dumb server-side effect apply.

yeah first give effect then send packet


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#8 2017-11-12 20:47:05

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: Gravitational Tower, bad campaign world.

Actually, it's clientside.
KuQQFGd.png

But ee physics are so bad, that they don't work in intended way.
Timing has to be perfect, but ee is flooded with functions it has to do so it causes lags in code.
Which is the result of the delay between taking effect and changing physics behaviour, which has to be perfect, because even 10ms delay will result inconsistency.

TL;DR: ee code is bad, can be fixed only by creating new client aka unity html5 client

Offline

#9 2017-11-12 21:36:46

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Gravitational Tower, bad campaign world.

Gosha wrote:

Actually, it's clientside.
https://i.imgur.com/KuQQFGd.png

But ee physics are so bad, that they don't work in intended way.
Timing has to be perfect, but ee is flooded with functions it has to do so it causes lags in code.
Which is the result of the delay between taking effect and changing physics behaviour, which has to be perfect, because even 10ms delay will result inconsistency.

TL;DR: ee code is bad, can be fixed only by creating new client aka unity html5 client

I'm pretty sure its also server side though, which is what is causing most of the problems, you can see this when you quickly hit two switch gravity effects, which make you switch once, then shortly after, switch again after you recieve the messages back from the server

Offline

LukeM1510519006683196

Board footer

Powered by FluxBB

[ Started around 1732213782.0498 - Generated in 1.372 seconds, 12 queries executed - Memory usage: 1.52 MiB (Peak: 1.68 MiB) ]