Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Inspired by vision blockers
The shadow block. It's just like the black block, but it has a very dark shadow.
When you are next to a block on the left side, the shadow will be on the right side. When you are on the right side, the shadow will be on the left side etc.
Left images shows the block and shadow, right image shows how it really looks. The last one is like a vision blocker (blue = blocks):
THE SHADOW WILL BE TRANSPARENT WHEN GOING IN GOD MODE
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tbh i dont think ee game engine supports raycasting which would be necessary for making non-rectangular shadows
in the game's current current state simply having EE opened already heats up your computer
adding CPU-intensive shadow casting in real time would start thermonuclear fission in your CPU, srsly
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I agree that this would be a really good feature, and probably wouldnt be too CPU intensive as its just a few polygons (maybe an idea for when unitEE becomes a thing), it might not fit in that well with the rest of the game... I guess youd just have to make a mockup and see what it looks like (time for Gosha and another EE client!!! )
(In response to maxi) Also, there isnt really an 'EE game engine', its just whatever flash supports, everything they need seems to be just coded when they need it, and as raycasting isnt very complex, this should be fairly easy
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<snip>
CPU-intensive shadow casting in real time would start thermonuclear fission in your CPU, srsly
I'm sure it's not as bad as sitting in the lobby.
Otherwise I think this is a really cool idea.
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If Unity is ever going to be released, it will clean EE a lot. And I think there won't be a CPU problem anymore, right?
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nice idea
thanks hg for making this much better and ty for my avatar aswell
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what could this be used for?
color = #1E1E1E
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what could this be used for?
this topic has examples but this current topic idea is slightly better as it has raycasting and junk
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