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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2017-05-29 02:54:36, last edited by Xfrogman43 (2017-05-29 03:19:30)

Xfrogman43
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From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

new effect latency

djgdhGC.gif

all I have to say is that isn't right


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#2 2017-05-29 03:15:59

showpath
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Joined: 2015-02-16
Posts: 106

Re: new effect latency

It is caused by latency, not a bug.

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#3 2017-05-29 08:10:52, last edited by LukeM (2017-05-29 08:11:59)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: new effect latency

showpath wrote:

It is caused by latency, not a bug.

You could still probably fix it, by sending an movement message when you change gravity, or including the position in the effect message
You should also not send the gravity message to the person who sent it (same as with teams etc) as this means if two effects are very close together, you might receive the message for the first after you get the second, causing gravity to flip back briefly (also why you get stuck in team doors)

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Wooted by: (2)

#4 2017-05-29 15:16:45

Tomahawk
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From: UK
Joined: 2015-02-18
Posts: 2,830

Re: new effect latency

I assume that if you watched a player with low latency (ping) doing this, it would look fine?


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#5 2017-05-29 15:28:19

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: new effect latency

Tomahawk wrote:

I assume that if you watched a player with low latency (ping) doing this, it would look fine?

Well if both you and the person doing it had a low enough ping (less than one game tick) then it would probably look fine, but even small delays can make this happen, it would just take longer

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