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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2017-05-28 04:35:56

liammatey
Member
From: Australia
Joined: 2015-05-11
Posts: 58

Tile halfblocks

a pretty simple suggestion - since the new basic-coloured half blocks were added, why not tile-coloured ones? currently there are no half blocks that really go with tile blocks, and this would be a pretty easy and nice addition, I think.


back on the forums after over a year. deleted all of my old cringy posts that i could...

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#2 2017-05-28 04:38:50

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Tile halfblocks

Too
Many
Blocks

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#3 2017-05-28 04:46:07

liammatey
Member
From: Australia
Joined: 2015-05-11
Posts: 58

Re: Tile halfblocks

Gosha wrote:

Too
Many
Blocks

it's not imo, and i really want these because they'd be useful for building...


back on the forums after over a year. deleted all of my old cringy posts that i could...

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#4 2017-05-28 05:39:22

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,100
Website

Re: Tile halfblocks

liammatey wrote:
Gosha wrote:

Too
Many
Blocks

it's not imo, and i really want these because they'd be useful for building...

While they might be useful for you, would they have an overall good effect on the game? The energy shop and block list are already cluttered with redundant and not useful  blocks. The half-block pack we have already has a smooth style with dark outlines that actually reminded me of the Tile Pack when I first saw it. I don't want to see anymore block "clones", and I worry that tile half-blocks might call into that trap.

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#5 2017-05-28 10:33:24

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Tile halfblocks

Personally, I don't think there is such thing as too many blocks. New designs and layouts are always welcome in my opinion. The only problem is that too many blocks can be overwhelming for players so they need to be formatted and structured in a way that does not make things too overwhelming (I have an idea for how but I can't be bothered to go into detail).


kMMA0S6.png dxGW6FY.png

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