Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Basically title again
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Use Processor's RoomData deserializer and check the co-ordinates like RoomData[0, x, y] to get the block at the co-ords you specified.
The GitHub page has a nice snippet of code on how to deserialize RoomData from "init".
Also, don't forget to add this line of code to case "b":
RoomData[e.GetInt(0), e.GetInt(1), e.GetInt(2)] = e.GetInt(3);
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I don't know if you want to use movements or if you just want to check if a block is at a certain position.
Tell me how you want it, and I will help you.
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I want to be able to enter a x & y and get the block id of that block, regardless of layer.
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Do you already save all the world data?
For example through what 1448 said.
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https://pastebin.com/LU5Urt66 That's the code I have currently.
Edit: Issue solved
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