Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Hello all, I am making a map based on an Animator Bot by Xfrogman43™. Basically what I'm looking for are 25x25 minis that have space to be animated.
Maelstrom is like EX Crew's Shift, but with animated minigames rather than static.
Rules:
• Must be 25x25 (box/boundary)
• Needs to have a background, outer boundary color will not matter. Make it fit to your minigame as much as possible. Decorations are allowed.
• Must have an entrance and exit.
• Must have gold coins.
• Do not use spikes, crown, portal. Fire allowed (bot can't use spikes)
• Post a screenshot / link of the minigame, and please explain in your comment what will animate and how it will work. You could add signs on certain blocks to show me where they go.
• Don't use too many blocks for animation. The more blocks that will be used, the slower the animation result will be. Too many would be about 70 blocks per second. Remember that my bot can only animate one block at a time (but at high speed the result will be large amounts of blocks being moved within a second).
》》I encourage everyone to contribute if possible, and to ask questions. I don't have a crew to work minis with, and nobody except very few friends understand how this map works. Now that I posted my thoughts here, I think you all should know how it will work.
☆ I am looking for minigames that are fresh. Two elevators next to each won't suffice. Spicing the elevators up-now that might work. I won't be too harsh on selecting minigames.
Re-cap: make minigames that are able to be animated. Blocks will be able to move anywhere within the mini.
Q&A:
• Will the map function entirely like EX Crew's Shift?
♢ Nope! What I'll do is get a headcount of the players in the mini. The more players the easier the minis will be. I'll end a mini when 16 players finish (basic), when 8 players finish (easy), when 4 players finish (medium), when 2 players finish (hard), and then the last 1v1 mini will be the most difficult.
...Like a manual shift without a botted detector. This will be bound to make hiccups, then again people have been manually bossing for years.
Also, I'll leave the map in WIP until I get about 25 or so saved minis.
I can already think of a few ideas. Might try making some.
EDIT: oh, that's actually quite a few limitations. there goes some of my ideas.
suddenly random sig change
Offline
I can already think of a few ideas. Might try making some.
EDIT: oh, that's actually quite a few limitations. there goes some of my ideas.
They're really really raw, what limitations ruined your ideas?
Edited OP to reduce restrictions. I might cut it up some more to lower clutter.
♤ Must be 25x25.
Does this include the border? I've assumed that it does.
Here's where I'm going to put the ideas I come up with:
http://everybodyedits.com/games/PWpkNtunt4cEI
The Incinerator
The main animation would be the conveyor belt, which would alternate/move the arrows and blocks.
You could also animate the fire in the burner as well.
:.|:;
Offline
I'm gonna try to make some soon
Offline
It's perfect! Definitely able to be animated.
Also elaborate on the fire. Sounds intriguing.
Edit: i see what you mean
This is called ,,Windy night at the ruins,,
The thing you should animate are the arrows i added there, so the wind changes direction, and it forces the player to time their jump in coordination with the wind to get the coins.
How long will it take me to get banned again?
Place your bets right here.
Offline
I was made another level at the link I mentioned.
While I was building, a bunch of other people came and made levels, hope it helps!
I can explain the one I made in more detail, but for the others, I can't really help more than what the attached sign says.
:.|:;
Offline
http://image.prntscr.com/image/b1df8c5c … fa24fc.png
This is called ,,Windy night at the ruins,,
The thing you should animate are the arrows i added there, so the wind changes direction, and it forces the player to time their jump in coordination with the wind to get the coins.
I like the part on the left, but the right should be removed / made into an animation-friendly section.
[ Started around 1738279921.0426 - Generated in 0.067 seconds, 10 queries executed - Memory usage: 1.51 MiB (Peak: 1.67 MiB) ]