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#26 2016-11-26 20:50:07

MBlood
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From: Argentina
Joined: 2016-03-01
Posts: 428

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

The heaven aura is ok, but still too big


Away.

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#27 2016-11-27 00:39:16

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 771

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

ilEPJf3.png
Here you go!
Tin Smiley
Emoji Smiley
Bandaged Smiley

Last edited by DarkComet (2016-11-27 00:39:54)


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#28 2016-11-27 10:27:24

Anatoly
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From: Unknown location
Joined: 2015-07-31
Posts: 5,280
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Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Jungle Pack

8ITRKQd.png
(First 4 are defaults, the other ones show that you can make more color types of them.)

Domestic Pack

A4fc8a0.png
(The first 3 are defaults, the other ones show that you can make more color types of them.)

Stone Pack

ghjIASh.png
(First 4 are defaults, the other ones show that you can make more color types of them.)

EDIT

- Added them backgrounds (The default backgrounds have been fixed too.)

BeRyInQ.png
LkoRWgL.png
kKBM0w6.png

Woot OP, if you think that i receive your woot //forums.everybodyedits.com/img/smilies/smile Helps my motivation standing for more graphics //forums.everybodyedits.com/img/smilies/big_smile

Last edited by Anatoly (2016-11-27 10:44:56)


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#29 2016-11-27 10:37:38

Onjit
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Joined: 2015-02-15
Posts: 7,482
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Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

I think you need to decrease saturation for the jungle pack and stone pack

otherwise, good work, i like them.


I'm off to scout camp for a week, so I won't be on at all. Completely cut off from the outside world. It's gonna be great ('cept 4 teh fud ofc.) cuz dat fud b nazty. liek srsly nazty. I IS LIKE SO PUMPED I DUN GIVE A CRAP ABOUT GRAMMR!!!!one!!!eleven1. So. Bye. When I get back I'll know how to shape metal and carve wood. I already know how to make baskets, towers(like big ones), find my way with a map, run for my life, and how to get caught in a tornado bcuz srsly that Knsas weathr is liek totaly krazy. It's like raining for 10 min then it stops and u look outsid and then you cant c a single cloud liek anywer? Yeh, is liek dat. I'll be living in a canvas, semi-permanent tent and using tons of bug spray because those ticks are absolutely awful there. And then it gets so dang hot there its like omg I'm melting and then you look at your hand where your canteen was (bcuz if u dun have a canteen in ur hand u r srsly slow and might even die) and ur hand melted off. Well, I've spammed enough and described how I will be living enough for now. Bye!

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#30 2016-11-27 10:41:58

Anatoly
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Joined: 2015-07-31
Posts: 5,280
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Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Onjit wrote:

I think you need to decrease saturation for the jungle pack and stone pack

otherwise, good work, i like them.

Well I am net at those things: Here i got some questions:

How to make auras transparent (or better said how to add them alpha)?
How to cut off/ add image if it's to small/ to big. So I have an image 20 x 20, and i want to make it 25 x20?


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#31 2016-11-27 14:09:29

Koya
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From: That game
Joined: 2015-02-18
Posts: 6,198

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Can you add new textures to the new stone packs? Don't like how cyan and white share pattern traits.


giphy.gif

WfSi4mm.png

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#32 2016-11-27 14:26:00

Prodigy
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From: The United States of America
Joined: 2015-07-15
Posts: 2,614

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Too many bright colors in domestic.


h0qIF0q.png

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#33 2016-11-27 17:01:04

Anatoly
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From: Unknown location
Joined: 2015-07-31
Posts: 5,280
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Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Fixes
Jungle Pack

Previously: 8ITRKQd.png
Fix attemp.: sKuBl4s.png

Desaturated some blocks. Gray shades seen on blue, green and red.*

Stone Pack

Previously: ghjIASh.png
Fix attemp.: wtitxKB.png

Changed packages for some blocks*

(*) = I did not touch the default blocks at all

Last edited by Anatoly (2016-11-27 17:01:19)


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#34 2016-11-27 17:25:25

Whirl
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Joined: 2018-04-25
Posts: 4,543

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

I actually like the Beta one


I has been originally registered to forums on 2015-02-18.
So as rarely as I am active on the forums though.

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#35 2016-11-27 17:27:05

Anatoly
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From: Unknown location
Joined: 2015-07-31
Posts: 5,280
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Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Rudik3000 wrote:

I actually like the Beta one

//forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile The Beta Aura took me ~1 minute to make //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile

//forums.everybodyedits.com/img/smilies/sad The others took ~3 minutes //forums.everybodyedits.com/img/smilies/sad

Last edited by Anatoly (2016-11-27 17:27:44)


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#36 2016-11-27 17:31:25

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 5,590

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

I dont think Jungle pack needs new blocks

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#37 2016-11-28 19:17:10

Anatoly
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From: Unknown location
Joined: 2015-07-31
Posts: 5,280
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Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Some more copied ideas....

Sign retextures

MCMPziT.png
(The last should represent RGB Noise; Multicolored Beta Sign block //forums.everybodyedits.com/img/smilies/tongue)

I had too much space on the right. And here i am asking again: How to cut the border from the image if you don't need it.

Last edited by Anatoly (2016-11-28 19:17:26)


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#38 2016-11-28 19:19:43

HG
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From: null
Joined: 2017-08-16
Posts: 2,239

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

On GIMP you just need to modify the canvas size and then the layer size. But since I think it would be too hard for you, try selecting only the part of the image you use, and then crop to selection.

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#39 2016-11-28 19:34:22

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 5,590

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

1hJgwsJ.png

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#40 2016-11-28 19:45:18

HG
Member
From: null
Joined: 2017-08-16
Posts: 2,239

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Recolors of current blocks are better than new blocks in most of the cases. This is one of them.

But what I would like to see, is some kind of new signs, like glass signs, metal signs, etc.

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#41 2016-11-29 03:20:52

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 771

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

AnatolyEE wrote:

How to make auras transparent (or better said how to add them alpha)?

Get a application that has an alpha/transparency feature, like Gimp and/or paint.net (I use paint.net)
After you do that, look up a tutorial on how to make things transparent, etc.

Hidden

Last edited by DarkComet (2016-11-30 03:07:40)


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#42 2016-11-29 15:57:49

Anatoly
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From: Unknown location
Joined: 2015-07-31
Posts: 5,280
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Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Disabled Checkpoint

To let the levels have a one-life, you usually want some checkpoint to be disabled. This disabling could be any argument, team, coins, switch, etc.
3hXX88U.png
So you see one gray checkpoint, and the two default ones. The gray one is disabled. I don't know if the checkpoints should be disabled permament, or during the "if" is not made, or should it be enabled for ever once enabled? Idk, you decide.

DarkComet wrote:

^

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots //forums.everybodyedits.com/img/smilies/sad

HG wrote:

On GIMP you just need to modify the canvas size and then the layer size. But since I think it would be too hard for you, try selecting only the part of the image you use, and then crop to selection.

Thank you, helped me a lot.



Need ideas

I slowly ran off ideas, give me suggestions what to make what to do; i am not lazy, give me hard things //forums.everybodyedits.com/img/smilies/big_smile

Last edited by Anatoly (2016-11-29 16:03:08)


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#43 2016-11-29 15:59:25

Whirl
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Joined: 2018-04-25
Posts: 4,543

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

Last edited by Whirl (2016-11-29 16:02:50)


I has been originally registered to forums on 2015-02-18.
So as rarely as I am active on the forums though.

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#44 2016-11-29 16:14:52

Anatoly
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From: Unknown location
Joined: 2015-07-31
Posts: 5,280
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Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Whirl wrote:

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

You post fast //forums.everybodyedits.com/img/smilies/big_smile. I don't really understand the disabled spawn point idea. Do you mean a decorative spawn point or how? Do you mean spawn point for specified users?


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#45 2016-11-29 16:21:01

Whirl
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Joined: 2018-04-25
Posts: 4,543

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

AnatolyEE wrote:
Whirl wrote:

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

You post fast //forums.everybodyedits.com/img/smilies/big_smile. I don't really understand the disabled spawn point idea. Do you mean a decorative spawn point or how? Do you mean spawn point for specified users?

a decoration spawn point


I has been originally registered to forums on 2015-02-18.
So as rarely as I am active on the forums though.

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#46 2016-11-29 23:03:22

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 771

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

AnatolyEE wrote:

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots https://wiki.everybodyedits.com/images/4/42/006_sad

Got it! You can be the one to fix it if it needs to, and I give you a well deserved woot when it turns out awesome! //forums.everybodyedits.com/img/smilies/big_smile


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#47 2016-11-30 19:19:57

Anatoly
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From: Unknown location
Joined: 2015-07-31
Posts: 5,280
Website

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Uncleared Earth Pack

wJGFCHV.png

Help, please!

daphuOd.png

If you look closely to the Graphics i just gave above, there are non-fixed background background blocks. How to fastly rechange non-rectangular areas. If you might know, i would like to listen you.

@DarkComet
DarkComet wrote:
AnatolyEE wrote:

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots https://wiki.everybodyedits.com/images/4/42/006_sad

Got it! You can be the one to fix it if it needs to, and I give you a well deserved woot when it turns out awesome! //forums.everybodyedits.com/img/smilies/big_smile

Thank you for your understanding. You might want to explain me what to fix now?


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#48 2016-12-01 00:05:55

DarkComet
Member
From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 771

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

These look good, for your background problem, you can put your blocks on a separate layer, then Copy+Paste the bg blocks onto the background layer, remove the extra stuff you didn't want, and you should have something you wanted. (Anymore questions?)
(Reduce the saturation on some of the blocks too //forums.everybodyedits.com/img/smilies/wink //forums.everybodyedits.com/img/smilies/wink)

Last edited by DarkComet (2016-12-01 03:19:32)


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#49 2016-12-01 09:53:16

Mieaz
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Joined: 2016-10-14
Posts: 499

Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

Or even better you should just make it transparent, I mean if it was really used it would be placed on 20 different backgrounds not just basic grey


ee & eeforums gibs me depression

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#50 2016-12-01 13:55:24

Anatoly
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From: Unknown location
Joined: 2015-07-31
Posts: 5,280
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Re: Anatoly's Graphical Design Topic (Reborn #3) (Update 2.0)

DarkComet wrote:

These look good, for your background problem, you can put your blocks on a separate layer, then Copy+Paste the bg blocks onto the background layer, remove the extra stuff you didn't want, and you should have something you wanted. (Anymore questions?)
(Reduce the saturation on some of the blocks too //forums.everybodyedits.com/img/smilies/wink //forums.everybodyedits.com/img/smilies/wink)

Mieaz wrote:

Or even better you should just make it transparent, I mean if it was really used it would be placed on 20 different backgrounds not just basic grey

Not understanding! So the layer can be ereased?


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