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#26 2016-11-26 20:50:07

MBlood
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From: Argentina
Joined: 2016-03-01
Posts: 428

Re: Anatoly's Graphics (2017-10-14 17:05)

The heaven aura is ok, but still too big


Away.

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#27 2016-11-27 00:39:16

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 711

Re: Anatoly's Graphics (2017-10-14 17:05)

ilEPJf3.png
Here you go!
Tin Smiley
Emoji Smiley
Bandaged Smiley

Last edited by DarkComet (2016-11-27 00:39:54)


X6pVnTA.png

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#28 2016-11-27 10:27:24

AnatolyEE
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Re: Anatoly's Graphics (2017-10-14 17:05)

Jungle Pack

8ITRKQd.png
(First 4 are defaults, the other ones show that you can make more color types of them.)

Domestic Pack

A4fc8a0.png
(The first 3 are defaults, the other ones show that you can make more color types of them.)

Stone Pack

ghjIASh.png
(First 4 are defaults, the other ones show that you can make more color types of them.)

EDIT

- Added them backgrounds (The default backgrounds have been fixed too.)

BeRyInQ.png
LkoRWgL.png
kKBM0w6.png

Woot OP, if you think that i receive your woot smile Helps my motivation standing for more graphics big_smile

Last edited by AnatolyEE (2016-11-27 10:44:56)

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#29 2016-11-27 10:37:38

Onjit
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From: Melbourne, Not Florida
Joined: 2015-02-15
Posts: 6,627
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Re: Anatoly's Graphics (2017-10-14 17:05)

I think you need to decrease saturation for the jungle pack and stone pack

otherwise, good work, i like them.


👌

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#30 2016-11-27 10:41:58

AnatolyEE
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Re: Anatoly's Graphics (2017-10-14 17:05)

Onjit wrote:

I think you need to decrease saturation for the jungle pack and stone pack

otherwise, good work, i like them.

Well I am net at those things: Here i got some questions:

How to make auras transparent (or better said how to add them alpha)?
How to cut off/ add image if it's to small/ to big. So I have an image 20 x 20, and i want to make it 25 x20?

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#31 2016-11-27 14:09:29

Koya
Fabulous EE Admin
From: That game
Joined: 2015-02-18
Posts: 6,198

Re: Anatoly's Graphics (2017-10-14 17:05)

Can you add new textures to the new stone packs? Don't like how cyan and white share pattern traits.


giphy.gif

WfSi4mm.png

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#32 2016-11-27 14:26:00

Prodigy
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From: The United States of America
Joined: 2015-07-15
Posts: 2,588

Re: Anatoly's Graphics (2017-10-14 17:05)

Too many bright colors in domestic.


h0qIF0q.png

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#33 2016-11-27 17:01:04

AnatolyEE
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Re: Anatoly's Graphics (2017-10-14 17:05)

Fixes
Jungle Pack

Previously: 8ITRKQd.png
Fix attemp.: sKuBl4s.png

Desaturated some blocks. Gray shades seen on blue, green and red.*

Stone Pack

Previously: ghjIASh.png
Fix attemp.: wtitxKB.png

Changed packages for some blocks*

(*) = I did not touch the default blocks at all

Last edited by AnatolyEE (2016-11-27 17:01:19)

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#34 2016-11-27 17:25:25

Whirl
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Re: Anatoly's Graphics (2017-10-14 17:05)

I actually like the Beta one


9ZXle6w.png
Avatars by: Latif & Ernesdo (current one)
Signatures by: Stubby (old) & Reidolol

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#35 2016-11-27 17:27:05

AnatolyEE
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Re: Anatoly's Graphics (2017-10-14 17:05)

Rudik3000 wrote:

I actually like the Beta one

big_smile big_smile big_smile The Beta Aura took me ~1 minute to make big_smile big_smile big_smile

sad The others took ~3 minutes sad

Last edited by AnatolyEE (2016-11-27 17:27:44)

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#36 2016-11-27 17:31:25

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 4,458

Re: Anatoly's Graphics (2017-10-14 17:05)

I dont think Jungle pack needs new blocks

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#37 2016-11-28 19:17:10

AnatolyEE
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Re: Anatoly's Graphics (2017-10-14 17:05)

Some more copied ideas....

Sign retextures

MCMPziT.png
(The last should represent RGB Noise; Multicolored Beta Sign block tongue)

I had too much space on the right. And here i am asking again: How to cut the border from the image if you don't need it.

Last edited by AnatolyEE (2016-11-28 19:17:26)

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#38 2016-11-28 19:19:43

HG
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Joined: 2017-08-16
Posts: 1,359

Re: Anatoly's Graphics (2017-10-14 17:05)

On GIMP you just need to modify the canvas size and then the layer size. But since I think it would be too hard for you, try selecting only the part of the image you use, and then crop to selection.

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#39 2016-11-28 19:34:22

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 4,458

Re: Anatoly's Graphics (2017-10-14 17:05)

1hJgwsJ.png

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#40 2016-11-28 19:45:18

HG
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Joined: 2017-08-16
Posts: 1,359

Re: Anatoly's Graphics (2017-10-14 17:05)

Recolors of current blocks are better than new blocks in most of the cases. This is one of them.

But what I would like to see, is some kind of new signs, like glass signs, metal signs, etc.

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#41 2016-11-29 03:20:52

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 711

Re: Anatoly's Graphics (2017-10-14 17:05)

AnatolyEE wrote:

How to make auras transparent (or better said how to add them alpha)?

Get a application that has an alpha/transparency feature, like Gimp and/or paint.net (I use paint.net)
After you do that, look up a tutorial on how to make things transparent, etc.

Hidden

Last edited by DarkComet (2016-11-30 03:07:40)


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#42 2016-11-29 15:57:49

AnatolyEE
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Re: Anatoly's Graphics (2017-10-14 17:05)

Disabled Checkpoint

To let the levels have a one-life, you usually want some checkpoint to be disabled. This disabling could be any argument, team, coins, switch, etc.
3hXX88U.png
So you see one gray checkpoint, and the two default ones. The gray one is disabled. I don't know if the checkpoints should be disabled permament, or during the "if" is not made, or should it be enabled for ever once enabled? Idk, you decide.

DarkComet wrote:

^

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots sad

HG wrote:

On GIMP you just need to modify the canvas size and then the layer size. But since I think it would be too hard for you, try selecting only the part of the image you use, and then crop to selection.

Thank you, helped me a lot.



Need ideas

I slowly ran off ideas, give me suggestions what to make what to do; i am not lazy, give me hard things big_smile

Last edited by AnatolyEE (2016-11-29 16:03:08)

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#43 2016-11-29 15:59:25

Whirl
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Re: Anatoly's Graphics (2017-10-14 17:05)

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

Last edited by Whirl (2016-11-29 16:02:50)


9ZXle6w.png
Avatars by: Latif & Ernesdo (current one)
Signatures by: Stubby (old) & Reidolol

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#44 2016-11-29 16:14:52

AnatolyEE
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Re: Anatoly's Graphics (2017-10-14 17:05)

Whirl wrote:

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

You post fast big_smile. I don't really understand the disabled spawn point idea. Do you mean a decorative spawn point or how? Do you mean spawn point for specified users?

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#45 2016-11-29 16:21:01

Whirl
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Re: Anatoly's Graphics (2017-10-14 17:05)

AnatolyEE wrote:
Whirl wrote:

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

You post fast big_smile. I don't really understand the disabled spawn point idea. Do you mean a decorative spawn point or how? Do you mean spawn point for specified users?

a decoration spawn point


9ZXle6w.png
Avatars by: Latif & Ernesdo (current one)
Signatures by: Stubby (old) & Reidolol

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#46 2016-11-29 23:03:22

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 711

Re: Anatoly's Graphics (2017-10-14 17:05)

AnatolyEE wrote:

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots cm5

Got it! You can be the one to fix it if it needs to, and I give you a well deserved woot when it turns out awesome! big_smile


X6pVnTA.png

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#47 2016-11-30 19:19:57

AnatolyEE
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Re: Anatoly's Graphics (2017-10-14 17:05)

Uncleared Earth Pack

wJGFCHV.png

Help, please!

daphuOd.png

If you look closely to the Graphics i just gave above, there are non-fixed background background blocks. How to fastly rechange non-rectangular areas. If you might know, i would like to listen you.

@DarkComet
DarkComet wrote:
AnatolyEE wrote:

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots cm5

Got it! You can be the one to fix it if it needs to, and I give you a well deserved woot when it turns out awesome! big_smile

Thank you for your understanding. You might want to explain me what to fix now?

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#48 2016-12-01 00:05:55

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 711

Re: Anatoly's Graphics (2017-10-14 17:05)

These look good, for your background problem, you can put your blocks on a separate layer, then Copy+Paste the bg blocks onto the background layer, remove the extra stuff you didn't want, and you should have something you wanted. (Anymore questions?)
(Reduce the saturation on some of the blocks too wink wink)

Last edited by DarkComet (2016-12-01 03:19:32)


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#49 2016-12-01 09:53:16

Mieaz
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Joined: 2016-10-14
Posts: 498

Re: Anatoly's Graphics (2017-10-14 17:05)

Or even better you should just make it transparent, I mean if it was really used it would be placed on 20 different backgrounds not just basic grey


N1KF IS A WITCH AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH

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#50 2016-12-01 13:55:24

AnatolyEE
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Re: Anatoly's Graphics (2017-10-14 17:05)

DarkComet wrote:

These look good, for your background problem, you can put your blocks on a separate layer, then Copy+Paste the bg blocks onto the background layer, remove the extra stuff you didn't want, and you should have something you wanted. (Anymore questions?)
(Reduce the saturation on some of the blocks too wink wink)

Mieaz wrote:

Or even better you should just make it transparent, I mean if it was really used it would be placed on 20 different backgrounds not just basic grey

Not understanding! So the layer can be ereased?

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