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#26 2016-11-26 20:50:07

MBlood
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From: Argentina
Joined: 2016-03-01
Posts: 428

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

The heaven aura is ok, but still too big


Away.

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#27 2016-11-27 00:39:16, last edited by DarkComet (2016-11-27 00:39:54)

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 774

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

ilEPJf3.png
Here you go!
Tin Smiley
Emoji Smiley
Bandaged Smiley


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#28 2016-11-27 10:27:24, last edited by Anatoly (2016-11-27 10:44:56)

Anatoly
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From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,253

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Jungle Pack

8ITRKQd.png
(First 4 are defaults, the other ones show that you can make more color types of them.)

Domestic Pack

A4fc8a0.png
(The first 3 are defaults, the other ones show that you can make more color types of them.)

Stone Pack

ghjIASh.png
(First 4 are defaults, the other ones show that you can make more color types of them.)

EDIT

- Added them backgrounds (The default backgrounds have been fixed too.)

BeRyInQ.png
LkoRWgL.png
kKBM0w6.png

Woot OP, if you think that i receive your woot //forums.everybodyedits.com/img/smilies/smile Helps my motivation standing for more graphics //forums.everybodyedits.com/img/smilies/big_smile


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#29 2016-11-27 10:37:38

Onjit
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Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

I think you need to decrease saturation for the jungle pack and stone pack

otherwise, good work, i like them.


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#30 2016-11-27 10:41:58

Anatoly
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From: Germany, Bavaria, Munich
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Posts: 6,253

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Onjit wrote:

I think you need to decrease saturation for the jungle pack and stone pack

otherwise, good work, i like them.

Well I am net at those things: Here i got some questions:

How to make auras transparent (or better said how to add them alpha)?
How to cut off/ add image if it's to small/ to big. So I have an image 20 x 20, and i want to make it 25 x20?


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Anatoly.

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#31 2016-11-27 14:09:29

Koya
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From: The island with those Brits
Joined: 2015-02-18
Posts: 6,287

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Can you add new textures to the new stone packs? Don't like how cyan and white share pattern traits.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#32 2016-11-27 14:26:00

Prodigy
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From: The United States of America
Joined: 2015-07-15
Posts: 2,612

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Too many bright colors in domestic.


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#33 2016-11-27 17:01:04, last edited by Anatoly (2016-11-27 17:01:19)

Anatoly
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From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,253

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Fixes
Jungle Pack

Previously: 8ITRKQd.png
Fix attemp.: sKuBl4s.png

Desaturated some blocks. Gray shades seen on blue, green and red.*

Stone Pack

Previously: ghjIASh.png
Fix attemp.: wtitxKB.png

Changed packages for some blocks*

(*) = I did not touch the default blocks at all


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Anatoly.

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#34 2016-11-27 17:25:25

Nebula
Formerly Whirl
From: 2015-02-18
Joined: 2018-04-25
Posts: 4,785
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Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

I actually like the Beta one


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#35 2016-11-27 17:27:05, last edited by Anatoly (2016-11-27 17:27:44)

Anatoly
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From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,253

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Rudik3000 wrote:

I actually like the Beta one

//forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile The Beta Aura took me ~1 minute to make //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile

//forums.everybodyedits.com/img/smilies/sad The others took ~3 minutes //forums.everybodyedits.com/img/smilies/sad


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#36 2016-11-27 17:31:25

Gosha
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From: Russia
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Posts: 5,842

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

I dont think Jungle pack needs new blocks

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#37 2016-11-28 19:17:10, last edited by Anatoly (2016-11-28 19:17:26)

Anatoly
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From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,253

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Some more copied ideas....

Sign retextures

MCMPziT.png
(The last should represent RGB Noise; Multicolored Beta Sign block //forums.everybodyedits.com/img/smilies/tongue)

I had too much space on the right. And here i am asking again: How to cut the border from the image if you don't need it.


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#38 2016-11-28 19:19:43

HG
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Joined: 2017-08-16
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Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

On GIMP you just need to modify the canvas size and then the layer size. But since I think it would be too hard for you, try selecting only the part of the image you use, and then crop to selection.

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#39 2016-11-28 19:34:22

Gosha
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From: Russia
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Posts: 5,842

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

1hJgwsJ.png

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#40 2016-11-28 19:45:18

HG
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Joined: 2017-08-16
Posts: 2,219

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Recolors of current blocks are better than new blocks in most of the cases. This is one of them.

But what I would like to see, is some kind of new signs, like glass signs, metal signs, etc.

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#41 2016-11-29 03:20:52, last edited by DarkComet (2016-11-30 03:07:40)

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 774

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

AnatolyEE wrote:

How to make auras transparent (or better said how to add them alpha)?

Get a application that has an alpha/transparency feature, like Gimp and/or paint.net (I use paint.net)
After you do that, look up a tutorial on how to make things transparent, etc.

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#42 2016-11-29 15:57:49, last edited by Anatoly (2016-11-29 16:03:08)

Anatoly
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From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,253

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Disabled Checkpoint

To let the levels have a one-life, you usually want some checkpoint to be disabled. This disabling could be any argument, team, coins, switch, etc.
3hXX88U.png
So you see one gray checkpoint, and the two default ones. The gray one is disabled. I don't know if the checkpoints should be disabled permament, or during the "if" is not made, or should it be enabled for ever once enabled? Idk, you decide.

DarkComet wrote:

^

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots //forums.everybodyedits.com/img/smilies/sad

HG wrote:

On GIMP you just need to modify the canvas size and then the layer size. But since I think it would be too hard for you, try selecting only the part of the image you use, and then crop to selection.

Thank you, helped me a lot.



Need ideas

I slowly ran off ideas, give me suggestions what to make what to do; i am not lazy, give me hard things //forums.everybodyedits.com/img/smilies/big_smile


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Anatoly.

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#43 2016-11-29 15:59:25, last edited by Nebula (2016-11-29 16:02:50)

Nebula
Formerly Whirl
From: 2015-02-18
Joined: 2018-04-25
Posts: 4,785
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Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions


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#44 2016-11-29 16:14:52

Anatoly
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From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,253

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Whirl wrote:

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

You post fast //forums.everybodyedits.com/img/smilies/big_smile. I don't really understand the disabled spawn point idea. Do you mean a decorative spawn point or how? Do you mean spawn point for specified users?


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Anatoly.

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#45 2016-11-29 16:21:01

Nebula
Formerly Whirl
From: 2015-02-18
Joined: 2018-04-25
Posts: 4,785
Website

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

AnatolyEE wrote:
Whirl wrote:

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

You post fast //forums.everybodyedits.com/img/smilies/big_smile. I don't really understand the disabled spawn point idea. Do you mean a decorative spawn point or how? Do you mean spawn point for specified users?

a decoration spawn point


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#46 2016-11-29 23:03:22

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 774

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

AnatolyEE wrote:

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots https://wiki.everybodyedits.com/images/4/42/006_sad

Got it! You can be the one to fix it if it needs to, and I give you a well deserved woot when it turns out awesome! //forums.everybodyedits.com/img/smilies/big_smile


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#47 2016-11-30 19:19:57

Anatoly
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From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,253

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Uncleared Earth Pack

wJGFCHV.png

Help, please!

daphuOd.png

If you look closely to the Graphics i just gave above, there are non-fixed background background blocks. How to fastly rechange non-rectangular areas. If you might know, i would like to listen you.

@DarkComet
DarkComet wrote:
AnatolyEE wrote:

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots https://wiki.everybodyedits.com/images/4/42/006_sad

Got it! You can be the one to fix it if it needs to, and I give you a well deserved woot when it turns out awesome! //forums.everybodyedits.com/img/smilies/big_smile

Thank you for your understanding. You might want to explain me what to fix now?


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Anatoly.

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#48 2016-12-01 00:05:55, last edited by DarkComet (2016-12-01 03:19:32)

DarkComet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 774

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

These look good, for your background problem, you can put your blocks on a separate layer, then Copy+Paste the bg blocks onto the background layer, remove the extra stuff you didn't want, and you should have something you wanted. (Anymore questions?)
(Reduce the saturation on some of the blocks too //forums.everybodyedits.com/img/smilies/wink //forums.everybodyedits.com/img/smilies/wink)


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#49 2016-12-01 09:53:16

Mieaz
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Joined: 2016-10-14
Posts: 499

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

Or even better you should just make it transparent, I mean if it was really used it would be placed on 20 different backgrounds not just basic grey


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#50 2016-12-01 13:55:24

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,253

Re: Anatoly's Graphical Designing Topic (Reborn #3) (Update 3.0)

DarkComet wrote:

These look good, for your background problem, you can put your blocks on a separate layer, then Copy+Paste the bg blocks onto the background layer, remove the extra stuff you didn't want, and you should have something you wanted. (Anymore questions?)
(Reduce the saturation on some of the blocks too //forums.everybodyedits.com/img/smilies/wink //forums.everybodyedits.com/img/smilies/wink)

Mieaz wrote:

Or even better you should just make it transparent, I mean if it was really used it would be placed on 20 different backgrounds not just basic grey

Not understanding! So the layer can be ereased?


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Anatoly.

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