Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I think it would be cool if there were some more variety of switches and interactive blocks, and it could help create more diverse levels and also can help bring in multiplayer based levels, or just more interesting levels in general. Like one idea (I'll call bomb, but doesn't have to be) is like a global (orange) switches, gates, and doors, except when "solid" they are a hazard and kill you, but when non-active they're passable and harmless. Another idea is a random portal that'll take you to a random target if there's multiple of it, since I'm pretty sure normal portals go in order of when they were placed, but if not... poop, that idea just went out the window... oh well. Another couple of ideas is timed hazards, which are like timed blocks, but hazardous and kill you when solid (pretty self explanatory)... but also maybe you can set how long the on time and off time is for the timed blocks. I'm just brainstorming mostly, but more interactive blocks, both global and individual, would be great to see.
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