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#1 2016-11-05 18:32:24

Trung
Member
From: Home sweet home :3
Joined: 2015-02-15
Posts: 109

I made a bullet hell library in Javascript

As an assignment for my teacher ...

Feedback appreciated //forums.everybodyedits.com/img/smilies/smile

Source code

For this, I need to increase my FPS, so that mean I need to increase speed of loop over thousands of bullets on screen at the same time inside an array, anyone know how? My current 1GB RAM laptop can only handle ~100 bullets at same time on screen with around ~30 FPS //forums.everybodyedits.com/img/smilies/sad, my speed target will be around ~400 bullets with stable ~60 FPS, or maybe it impossible due to slow Javascript?

After Javascript, which one should I learn next? C++, Java, Python, or something else?

Maybe I should learn something else beside programming? Like Art, design, music theory, music composing, ...?

P.S: For Jabatheblob1, your C# bot tutorial videos is dead //forums.everybodyedits.com/img/smilies/sad .

P.S.S: Long time didn't play EE since house moving, any event I missed?


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#2 2016-11-05 19:15:12

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,663

Re: I made a bullet hell library in Javascript

This is amazing. How long did it take to make this?


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#3 2016-11-05 19:28:54

Trung
Member
From: Home sweet home :3
Joined: 2015-02-15
Posts: 109

Re: I made a bullet hell library in Javascript

Zumza wrote:

This is amazing. How long did it take to make this?

Basically my teacher gave us 2 weeks for individual project, so I made this in 1 week, breaking timeline down:
- 1 day for google and stackoverflow for library structure
- 1 day for actions logics
- 1 day for simple methods (repeat and wait)
- 1 day for fire bullet method
- 1 day for maths stuff like vectors and parametric graph equations
- 1 day for bug testing
- And final day for write my first demo for impression for my teacher //forums.everybodyedits.com/img/smilies/smile .

And after that those things in TODO list is just for fun //forums.everybodyedits.com/img/smilies/tongue .


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