Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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wait if we give tips on how to create original minis doesn't that make it unoriginal if others are doing it?
WM malfuntion
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Seek, explore, tweak and mix up ideas until you find something pleasant
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Try to make an extravagant path of mini with the least amount of eye rape and resources possible, also make it smooth and inescapably fundamental that is if carried out by the original outline.
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If you need to go up: hookjumps are a good solution.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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I place some blocks, then i place some arrows, i just around. Have an idea. Test it. it turned out good. Making mini from this idea. make mini more intresting
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Make it unique.
Make it possible for more than half of the userbase.
Make it have a hook at the beginning. Why is your world good? Why should I play it? Older worlds used minimap art for hooks, even today that works. However, making some weird cool concept in the beginning may work.
Is it fun? Is it repetitive?
Is criticism acceptable in order to allow the world to grow?
What is the length or duration of the world? Does it need to be shortened? Extended?
Is it user-friendly or rough (what is the quality of block placement or design choice?) Does the minimap art ruin the gameplay?
Are there any exploits or bugs that at least 1/8 of its players encounter?
Does it have an intriguing or 'black sheep' title (which it should have)?
Basically all of the above.
draw dumb stuff and make it cool i guess
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figure out a path and go from there
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Freckleface, Onjit, Doodle, Koya, TSF14, TaskManager, oranj, MartenM, Xfrogman43
The best idea is that one, the one that the guy with a name said, you should follow that idea.
1. Hook jumps on steroids
2. Edge jumps on steroids
3. Pixel jumps on steroids
4. T Jumps on steroids
5. Arrow Spams on steroids
6. Combine all of the above
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I don't know so I just make pretty minimap art to fulfill my ego instead
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Truly original gameplay is incredibly rare. You know all those challenges that appear in 200 ___ minigames, like hooks, tight fits, elevators, and all that? I think the word "original" has come to mean anything that doesn't appear in these 'noob levels'. But to me, even all the 'original' minis that 'pros' make today follow very similar principles and are not really that imaginative in my opinion. So many of these minis have been made now, and I'm so used to them, that they all look the same. I forgive them because I know it's difficult to come up with something that is genuinely new and if you can't be original then you might as well prioritise fun.
thx for sig bobithan
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1. Hook jumps on steroids
2. Edge jumps on steroids
3. Pixel jumps on steroids
4. T Jumps on steroids
5. Arrow Spams on steroids
6. Combine all of the above
You must be trippin xp
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Truly original gameplay is incredibly rare. You know all those challenges that appear in 200 ___ minigames, like hooks, tight fits, elevators, and all that? I think the word "original" has come to mean anything that doesn't appear in these 'noob levels'. But to me, even all the 'original' minis that 'pros' make today follow very similar principles and are not really that imaginative in my opinion. So many of these minis have been made now, and I'm so used to them, that they all look the same. I forgive them because I know it's difficult to come up with something that is genuinely new and if you can't be original then you might as well prioritise fun.
everybodyedits.com/profiles/ipwner
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