Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I have been coded on a bot that will blink in the windows toolbar, or send out a sound when someone is online in EE.
I have also added a friends option, so you add a friend you want to follow.
Then when that guy is online or is in a new world. The bot will notice about that.
If anyone think this is good or bad. Please tell me.
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Call it obssesed friend bot
Away.
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It's good if your friends list is full, but you can deny a friend request if you don't wanna be stalked, whereas you can't deny this.
Will the bot tell you what world the player is in? Because if so, inb4 mod-stalking and popular-player-stalking.
Also, does this work by having a bot lurking in every world?
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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I'd rate it over infinity.
Also, call it Overly Attached Friend Bot
Will the bot tell you what world the player is in? Because if so, inb4 mod-stalking and popular-player-stalking.?
Just a guess but I think the bot's account has to friend the player that it want to stalk.
Or capasha made some magic trickery so the bot DOES get what world the player is in, friend or not.
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)
Very inactive, maybe in the future, idk.
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I think that this is good and should be a feature in unity.
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I don't see the problem. When you're friends you can already see in what rooms they are, so it's not really a stalk bot, mainly a notifier bot for stuff that's already implemented.
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