Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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simply just zombie effect without the spontaneous explosion of graphic particles
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I think all physics effects should have opposite
Fast effect - slow effect
High jump - low jump
Low gravity - high gravity etc
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Gosha wrote:I think all physics effects should have opposite
Fast effect - slow effect
High jump - low jump
Low gravity - high gravity etchigh gravity would be the same as low jump though
High jump isnt the same as low gratity, right?
With high gravity you move faster in arrows
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I think high gravity isn't a good idea. It's useless.
But slow effect and low jump effect is very useful. If you have both effects. Then you're like a zombie (but you aren't one).
Isn't it a good idea to mix the slow and speed effect in one effect block? So you can choose which speed you want. Like the double jump effect
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Isn't it a good idea to mix the slow and speed effect in one effect block? So you can choose which speed you want. Like the double jump effect
This is what I like most of this comment, just becuase I think that high grav could make some intresting trolls/minigames, or even used in a story map to make it seem like you don't jump 10 feet into the air each time you jump.
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High gravity is lower jumping and faster falling. There's almost no difference between low jump effect and high gravity. Who needs faster falling? You already fall very fast. Do you want it even faster?
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There's almost no difference between low jump effect and high gravity.
lower jump = less force is applied against the gravity to move your smiley upwards and imitate jumping
high gravity = the force that pushes you down (aka gravity) is stronger and you will accelerate faster and more during the fall. boosts that push you against the arrows will also become weaker because of this. AFK contraptions will become faster because of this
lower jump only affects your space key, high gravity affects the whole physics behavior
i think lower jump is quite useless and high gravity is a good idea but either could come in handy for some minis
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i remember high gravity on EE 2
the minis were awesome
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wow we could make parkour minis with higher gravity, the possibilities are endless!
Despite being much more popular, Minecraft gameplay is dull and limited compared to EE. You have three options: parkour, combat, or puzzles. Perhaps people who play Minecraft are amused by parkour with little physics changes, but EE demands more. Parkour is still parkour even with high gravity, literally all you are changing is how far apart the blocks can be.
thx for sig bobithan
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I think you guys are missing the point a little bit heres what you actually want
1. remove zombie change it to "infect" which is touching other players gives them infect too. also it gives the zombie smiley. Infects only purpose is to open and close infect doors. Also it would have an option to place the old zombie we cant actually remove it bcuz it breaks worlds but it would become useless. Similair to what happened with lowgrav worlds
2. add a slow option to the speed effect add a low jump option to the jump effect
3. change curse to only transfer between players if the player with curse also has infect (the player that gains it will gain infect a the same time) make the length the curse can be up to an hour now we also have a long term timer block
ZOEY DOESNT ACCEPT ANYTHING
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