Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Jesse, Zumza, Kikikan, MartenM, koozing, ewoke, Hexagon, Koya, kubapolish, AlphaJon, Bobyy, Latif, SirJosh3917, DarkDragon4900, Thanel, realmaster42, oranj, Vinyl Melody
Seems neat, I'll take a look when I get home.
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This has been updated to cover some small fixes.
As one would notice in the commit logs, the Save() function has been updated to correct an invalid order of arguments, as well as the Integer property assuming a signed 32-bit integer value.
*u stinky*
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Excuse me if I'm an idiot but... seeing as this is a library, presumably a DLL, where's the download and documentation? Or is that still WIP?
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Click the "github" link in OP then click download.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Excuse me if I'm an idiot but... seeing as this is a library, presumably a DLL, where's the download and documentation? Or is that still WIP?
Include World.cs in your project, it will then compile into your program.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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Oh, I thought it was a .DLL to download, but it's a class. Thanks!
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I don't know how to use this bot ? If you can help me ,thanks
It's not a bot, it's a library hue
Like Koya said:
Include World.cs in your project, it will then compile into your program.
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How to use it ? i haven't understand ^^"
As a (presumably) end user, you want to avoid threads that have to do with libraries. They in themselves will not gain you much in the way of bots, unless you seek knowledge of the inner workings.
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This project has been updated immensely, with more conformity to the solution and notably a split between World.cs and World.Sync.
Why? Because World.cs should be primarily dedicated as a wrapper for the world properties themselves - not as an all-in-one tool for anything.
This is the Linux approach, a component one.
This also includes a dynamic approach, considering we are dealing with non-static, constantly changing formats.
The World.Sync project is now able to reconnect, and finish synchronising the blocks when a disconnection occurs.
The previous version is still compatible with Everybody Edits, and will remain so.
However, the current World.Sync codebase is targeted towards the newest version. If, for some reason, you are using the previous version - see the commit history.
If there are any issues or questions, feel free to post them in this topic, and I'll reply as soon as I'm able to.
*u stinky*
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This project has been updated to include a demonstration for generating minimaps, as well as fixing some code inconsistency.
The functionality remains the same throughout the project.
As per usual, view the commit history to see the full list of changes - in summary it's mostly refactoring beyond implementing World.Minimap.
*u stinky*
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This project has been heavily updated to integrate a semblance of ease-of-use, with the ability to access predefined properties, examples are within the repository description.
Additionally, there are now separate projects that serve as examples as well as functional utilities within World.CLI, such as generating minimaps, and synchronizing worlds to/from BigDB/JSON - binaries available soon.
World.Web is a HTML5 world viewer, written in JavaScript that harnesses canvases for rendering -- it is currently under heavy development, and whilst functional for viewing JSON worlds, may be missing some rotations.
As per usual, functionality is retained in previous releases, see the commit history for the full list of changes, contributions are welcome so feel free to open an issue, fork and send a pull request, give feedback here, etc.
*u stinky*
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How can I use this with C# 5 compiler?
I can see differences with 5 and 6 quickly
=>
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)
Very inactive, maybe in the future, idk.
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