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#1 2016-02-21 03:40:10

ParadoxInTheVoid
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Coordinate Portals

Very simple. Portals that teleport someone to specific coordinates.


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#2 2016-02-21 04:27:02, last edited by N1KF (2016-02-21 04:27:28)

N1KF
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Re: Coordinate Portals

Besides having the ability to teleport the player onto a foreground block that is not a portal (which I do not consider very useful), what is the point of this? While simple suggestions may be fun to add, I would imagine this would only complicate things.

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#3 2016-02-21 04:33:39

Gosha
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From: Russia
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Re: Coordinate Portals

Co-ods: X Y
Durection: 1-4

yes, it can be really helfful, because now i dont need to worry about id's

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#4 2016-02-21 05:57:17

Awesomenessgood
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Re: Coordinate Portals

N1KF wrote:

Besides having the ability to teleport the player onto a foreground block that is not a portal (which I do not consider very useful), what is the point of this? While simple suggestions may be fun to add, I would imagine this would only complicate things.

Adding action blocks to that space


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#5 2016-02-21 06:17:12

N1KF
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Re: Coordinate Portals

Awesomenessgood wrote:
N1KF wrote:

Besides having the ability to teleport the player onto a foreground block that is not a portal (which I do not consider very useful), what is the point of this? While simple suggestions may be fun to add, I would imagine this would only complicate things.

Adding action blocks to that space

That is exactly what I meant when I said

having the ability to teleport the player onto a foreground block that is not a portal

but considering that there are ways around it, I did not think it would be that useful. I think improving the ways your level is made is simpler than creating a new block. Either that, or adding a command block, which would be able to use the /teleport command. //forums.everybodyedits.com/img/smilies/wink

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#6 2016-02-21 06:33:20

Awesomenessgood
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Re: Coordinate Portals

oops, didnt see that lmao


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#7 2016-02-26 13:26:03

Anatoly
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Re: Coordinate Portals

But it could be good to spawn at decoration, but you can just use secret portals, uk?

#8 2016-02-27 01:57:12

ParadoxInTheVoid
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Re: Coordinate Portals

AnatolyEE wrote:

But it could be good to spawn at decoration, but you can just use secret portals, uk?

That doesn't quite give the same effect. I personally think this is quite a useful think for map making for when you do want to teleport someone to non-portal endpoint.
United Kingdom?


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#9 2016-02-27 17:27:09

Koya
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From: The island with those Brits
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Re: Coordinate Portals

N1KF wrote:

Besides having the ability to teleport the player onto a foreground block that is not a portal (which I do not consider very useful), what is the point of this? While simple suggestions may be fun to add, I would imagine this would only complicate things.

Once again, an owner's fault is not a reason to not add something.


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#10 2016-02-27 17:54:15

Anak
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Re: Coordinate Portals

This would actually help me so much with a level I'm working on, as it would eliminate the need for using up portals in spaces where I wouldn't need one. (And that's a lot of spaces)

#11 2016-02-27 19:13:41

Anatoly
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Re: Coordinate Portals

Will there also be ability like portals to teleport into random locations eG id0 target 1
Two portals with id 1 for luck

#12 2016-02-27 20:13:51

ParadoxInTheVoid
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Re: Coordinate Portals

AnatolyEE wrote:

Will there also be ability like portals to teleport into random locations eG id0 target 1
Two portals with id 1 for luck

Maybe a wildcard system using (*) and/or something like
X: 1 - 24 (1 to 24)
Y: 1


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#13 2016-02-27 20:27:59

Anatoly
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Re: Coordinate Portals

ParadoxInTheVoid wrote:
AnatolyEE wrote:

Will there also be ability like portals to teleport into random locations eG id0 target 1
Two portals with id 1 for luck

Maybe a wildcard system using (*) and/or something like
X: 1 - 24 (1 to 24)
Y: 1

No better like this:

for (1, 50 = x, 1, 50 = y)
teleport{
          x * 2,
          y * 2
}
Anatoly1456601279585644

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