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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-01-12 20:44:19

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Target times, optional coin types, not dying & badge border rings

An optional world setting that can be used to set a target time.
An optional world setting that can be used to set either the blue or gold coin type to optional.
An optional world setting that can be used to specify that not dying is special.
If a player beats a level within the specified target time, the player's trophy crown has a different color.
The same goes for getting all optional coins and dying 0 times.

This might increase the replay value of levels.

Next, introduce badge border rings.
A player that beats all levels of a campaign without additional accomplishments gets a badge with a basic gray border.
Future badges can have three extra border rings: green, gold-and-blue-dashed, and white.
If one or more levels in a campaign have a target time, and the player beats all these levels in time, the badge gets a green border ring.
If one or more levels in a campaign have an optional coin type, and the player obtains all coins, the badge gets a gold-and-blue-dashed border ring.
If one or more levels in a campaign have dying set to special, and - after however many replays - the player finished the levels without dying, the badge gets a white border ring.

This might increase the replay value of campaigns.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#2 2016-01-12 21:45:16

KingFudge
Member
From: In a land not so far away.
Joined: 2015-03-28
Posts: 177

Re: Target times, optional coin types, not dying & badge border rings

What if you complte all three accomplishments? I say sparkly rainbow aura.

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KingFudge1452631516575190

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