Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I love this bot good work
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There should be an undo & redo option.
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There should be an undo & redo option.
I have been thinking about this. I don't know if its hard or not.
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Napakeun wrote:There should be an undo & redo option.
I have been thinking about this. I don't know if its hard or not.
1 easy and 1 harder way pop into my mind right away:
1) (very resource intensive and slow) Save [x] MAPS, when another action is made, delete the oldest to add the current again. When undo is done, recover the next oldest (but not current) map completely and redo do the same, only then pick a newer map.
2) (Much less resource intensive and much faster) Keep track of the last [x] ACTIONS (say, place blok [x] at [y], [z]). Now you don't really keep track of the actions made, but the blocks affected, basically saving only a part of the map. When you press redo, just recover that part of the map by doing the same action done then, just with different parameters, or just placing the blocks block by block.
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Ok. So EE got updated and broke EEditor, so I uploaded the current version that I have of EEditor which isn't 100% finished yet.
But here comes some changes. Some new blocks added before the newest update yesterday isn't added.
3.2.1 Changelog:
Updated About links
Added blockID and x and y position.
Fixed so workarea wont clear if you are updating settings
Added Spray Tool
Added Color to BlockID
Fixed so rotation, id, target and text works on all tools
Added unknown blocks, can be able to place if you own them
Fixed so init width and height works with newest update
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3.2.2 Changelog:
Error fix on loading worlds
Hotkeys refined; most buttons now have a hotkey
Block tabs can be switched with Ctrl+Tab
"Color picker" is now "Find a block by color", next to Insert Text
Spray properties easier to understand
Go to first page to download the tool.
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Bot doesn't upload worlds. I also get an error when I try to change the first numeric value in the replace id window. I would like it if I can move the camera with arrow keys because wasd switches tools.
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Bot doesn't upload worlds. I also get an error when I try to change the first numeric value in the replace id window. I would like it if I can move the camera with arrow keys because wasd switches tools.
I also get an error when I try to change the first numeric value in the replace id window
What do you do to get the error. Give me the steps? Would be awesome to fix the bug.
3.2.3 have those fixed.
Download: http://www.mediafire.com/download/132j8 … Editor.zip , or download from first post.
World uploading fixed
Morphing tools fixed
Color picker toolbar button fixed
Rectangle tool hotkeys changed, you can now pan around the world with WASD
Settings improved
BlockID replacer text clarified
Updated the program to be the exactly newest. I had an older 3.2.3 version uploaded.
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3.2.4 released
Changelog: All blocks added.
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I go to open it, but it doesn't even open. (I click it twice to open, nothing happens basically)
Are you sure you use .NET Framework 4?
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If you guys use EEditor, You need to go to, "C:\Users\<YourUsername>\AppData\Local\EEditor" and remove all folders.
These folders is for old EEditors and can contain your login information, which I think none want to have there.
Close the program before you delete the folders.
In newer EEditor updates It's going to have a button there you can open old logs with and then delete.
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Why i cant upload the world?? the status say: "Connecting to level..." and nothing happens.
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Why i cant upload the world?? the status say: "Connecting to level..." and nothing happens.
Idk if you heard but there was an update in ee today. Give capasha some to update his bot to match the latest version.
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Deeo wrote:Why i cant upload the world?? the status say: "Connecting to level..." and nothing happens.
Idk if you heard but there was an update in ee today. Give capasha some to update his bot to match the latest version.
Ohh yes, I understand, even makes sense, sorry my stupidity, and thanks for the reply.
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The tool will be updated later today. There is some new features that need to be fixed.
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I tried V3.2.4 just now and it didn't work (wouldn't upload, crashed on download). Good to know it will be updated soon.
Is the save file format used by this program documented anywhere? Given that the old uploaders I tried didn't work, I'm thinking of using this for a project on another site, but I would need to know the exact file format first. Some time ago I reverse-engineered the old SAV format used by EE Animator, but this format seems to be different.
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Decompiling showed me he uses a binary writer.
What does that mean?
You'll need the same objects that he saves in your project in order to read it.
Think that should tell you what the format is.
In case you still have no idea, this is what I think it is:
Obviously it starts with the room height and width.
After that I think it's much the same as normal deserialization only completely in binary, haven't looked very in-depth though.
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I tried V3.2.4 just now and it didn't work (wouldn't upload, crashed on download). Good to know it will be updated soon.
Is the save file format used by this program documented anywhere? Given that the old uploaders I tried didn't work, I'm thinking of using this for a project on another site, but I would need to know the exact file format first. Some time ago I reverse-engineered the old SAV format used by EE Animator, but this format seems to be different.
I don't know which old uploaders you have. But EEditor save it as binary.
Here is the code for that: http://pastebin.com/8NLFDBds
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'Binary' could mean any number of things. The old SAV format was binary too, but it wasn't the same as yours.
The code you posted might be sufficient for me to work out the format. It doesn't say what the binary data for signs, portals, etc actually is, but I can probably reverse-engineer that stuff without too much trouble, if I need it at all. Thanks!
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'Binary' could mean any number of things. The old SAV format was binary too, but it wasn't the same as yours.
The code you posted might be sufficient for me to work out the format. It doesn't say what the binary data for signs, portals, etc actually is, but I can probably reverse-engineer that stuff without too much trouble, if I need it at all. Thanks!
There is different versions of EEditor that have saved the data different.
Saving 2.1 or later: http://pastebin.com/8NLFDBds
Loading 2.1 or later: http://pastebin.com/k7rQUPGa
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I'm really sorry that you guys need to wait so long for an update. Because of new features, it got moved forward a bit more. But everything is done later today/tomorrow.
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Update for 3.3.
Undo, redo and change history (Works on Pentool, Filltool, Rectangletool, Spraytool)
Possibility to save world or minimap view as image
Update checker
Gold Membership update additions
Button in settings for removing log files for old EEditor versions
Changing replace tool IDs hopefully won't show an error anymore
Piano and Drums adding/editing disabled until updated
Default selected block is now gray basic instead of air
Fixed fully black block placement
Fixed drawing backgrounds behind blocks with numbers (coindoors etc)
Removed world download by coordinates (didn't work too good)
About text fixes
"Remove hotkeys" in settings is now a button
Correct uploading of blocks. Should also stop and disconnect now.
Download: http://www.mediafire.com/download/132j8 … Editor.zip
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Updated EEditor to 3.3.0, which will update the code to work on newest EE version.
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is there some kind of max pixels for an image cuz it always says this crap when i try a big picture
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