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#1 2015-12-10 00:39:27

Vgan
Member
Joined: 2015-02-18
Posts: 3

Variables

I looked around a bit but didn't see this, even though it seems like it could be very useful. Apologies if it's already been suggested.

Short version: there's a variable at the top right corner of the screen, near the coin and death amounts. When you pass over certain blocks, an amount is added to or subtracted from the variable (although the variable can't be reduced past 0). Variable doors and gates would open or close when you have a certain amount of the variable. This way, cumbersome switch systems to keep track of how much health or money you have can be reduced to almost nothing.

Uses:

  • Keep track of health, money and similar with only a few blocks.

  • Replace the large coin-giving reward systems with just a straight fall with a variable block.

  • Do repeated-choice puzzles where you find out if you succeeded only at the end without the hassle.

  • Keep track of score without using coins (in case you need to use them for achievements or similar).

  • if a way to print the variable on signs is added, they would be the only way to display something that can increase and decrease on signs.

  • Give less useful prizes to players who don't win without forcing them to fail for 100% completion.

  • Let people reset their progress without rejoining the world.

As it stands, the only way to do something like this is either with a huge number of switches (which takes up far more space than necessary) or with blue and gold coins (which causes trouble if you want to use those for any other purpose). The methods can both work, but they're also inefficient, and may cause problems on smaller maps where there isn't room for them.

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#2 2015-12-10 03:55:39

shadowda
Member
From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: Variables

Now, imagin what this could mean for bots.
Also, it would be cool f it foristace counted the nuber of times a player passes a coordinate.
But. it would probably take up a lot of world data to store all this information.


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#3 2015-12-13 09:53:10

thewrongway
Member
Joined: 2015-12-13
Posts: 13

Re: Variables

I like this idea personally, this eliminates all those switches and complicated things such as fractions/track values.

I was thinking the same idea such as yours but i have something different such as
Owners can use /value (username) (value) [Positive means add, negative means subtract] or /setvalue (username) (value). Bots can take the advantage of it easily
A unique switch (not purple switch) to toggle values with a argument (value). Can be reused over and over again.
3 variables per world.

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