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#1 2015-11-20 14:54:01

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Zombie/Curse Effects can last for 180 seconds rather than 60

A minute really isn't a long amount of time and for use with minis/series of minis you may need longer; 120 seconds would also be a suitable time if 180 or 150 is too long.


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#2 2015-11-21 01:42:52

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
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Re: Zombie/Curse Effects can last for 180 seconds rather than 60

is there any reason it can't just be 999?

200-300 second timers could be useful for some stuff.


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#3 2015-11-21 01:52:36

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
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Re: Zombie/Curse Effects can last for 180 seconds rather than 60

12345678908642 wrote:

is there any reason it can't just be 999?

200-300 second timers could be useful for some stuff.

because it's not nice have to wait 999 seconds to become human again
but it also should be 999 because it's the builder's fault by don't remove zombie effect
or the builder want people to stay zombie for 999 seconds


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#4 2015-11-21 02:43:30, last edited by Slabdrill (2015-11-21 02:44:09)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Zombie/Curse Effects can last for 180 seconds rather than 60

Arkonagames wrote:
12345678908642 wrote:

is there any reason it can't just be 999?

200-300 second timers could be useful for some stuff.

because it's not nice have to wait 999 seconds to become human again
but it also should be 999 because it's the builder's fault by don't remove zombie effect
or the builder want people to stay zombie for 999 seconds

I want 999 second zombie so i can make areas where people can be zombie'd for lower jump height and/or slower speed, without needing to worry too much about time running out.

If someone doesn't like the builder's decision to have a 16m39s zombie, they have a nice "go to lobby" button.


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#5 2015-11-21 16:53:18

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Zombie/Curse Effects can last for 180 seconds rather than 60

12345678908642 wrote:
Arkonagames wrote:
12345678908642 wrote:

is there any reason it can't just be 999?

200-300 second timers could be useful for some stuff.

because it's not nice have to wait 999 seconds to become human again
but it also should be 999 because it's the builder's fault by don't remove zombie effect
or the builder want people to stay zombie for 999 seconds

I want 999 second zombie so i can make areas where people can be zombie'd for lower jump height and/or slower speed, without needing to worry too much about time running out.

If someone doesn't like the builder's decision to have a 16m39s zombie, they have a nice "go to lobby" button.

Actually, yeah - I said up to 180 seconds to stop abuse, but it is the owner's fault.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
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WfSi4mm.png

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#6 2015-11-22 01:53:46

Supermegaextratare
Member
Joined: 2015-02-19
Posts: 16

Re: Zombie/Curse Effects can last for 180 seconds rather than 60

Koya wrote:
12345678908642 wrote:
Arkonagames wrote:
12345678908642 wrote:

is there any reason it can't just be 999?

200-300 second timers could be useful for some stuff.

because it's not nice have to wait 999 seconds to become human again
but it also should be 999 because it's the builder's fault by don't remove zombie effect
or the builder want people to stay zombie for 999 seconds

I want 999 second zombie so i can make areas where people can be zombie'd for lower jump height and/or slower speed, without needing to worry too much about time running out.

If someone doesn't like the builder's decision to have a 16m39s zombie, they have a nice "go to lobby" button.

Actually, yeah - I said up to 180 seconds to stop abuse, but it is the owner's fault.

Well i think these are great ideas but why would you need 999 seconds guys? People will rage and all of them would leave... then your going to start to be alone in your own world.
Some of you might not care... So nevermind what a said.

Shortened: This is a great idea and i love! //forums.everybodyedits.com/img/smilies/cool //forums.everybodyedits.com/img/smilies/big_smile


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#7 2015-11-23 19:58:55

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Zombie/Curse Effects can last for 180 seconds rather than 60

Supermegaextratare wrote:
Koya wrote:
12345678908642 wrote:
Arkonagames wrote:
12345678908642 wrote:

is there any reason it can't just be 999?

200-300 second timers could be useful for some stuff.

because it's not nice have to wait 999 seconds to become human again
but it also should be 999 because it's the builder's fault by don't remove zombie effect
or the builder want people to stay zombie for 999 seconds

I want 999 second zombie so i can make areas where people can be zombie'd for lower jump height and/or slower speed, without needing to worry too much about time running out.

If someone doesn't like the builder's decision to have a 16m39s zombie, they have a nice "go to lobby" button.

Actually, yeah - I said up to 180 seconds to stop abuse, but it is the owner's fault.

Well i think these are great ideas but why would you need 999 seconds guys? People will rage and all of them would leave... then your going to start to be alone in your own world.
Some of you might not care... So nevermind what a said.

Shortened: This is a great idea and i love! //forums.everybodyedits.com/img/smilies/cool //forums.everybodyedits.com/img/smilies/big_smile

Well why does EE have blocks, you can trap people with blocks. People will rage and all of them would leave... then your going to start be alone in your own world.


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