Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
This might a little quick since the release of the first version.
I have made some changes:
The level has a automatic generating code, i spend more then 8 hrs to build the system. The chance players get same code is very low, that makes cheating almost impossible. (thank zeldaxd for the idea)
5 Puzzles to win the level
4 bonus Puzzles
Thank soulrunner for making the logo (he would have killed me if i said no ^^)
I think this is a good puzzle level for the campaign.
Goodluck breaking the codes.
If you find any exploits, please tell me and i will fix them. (with exploits i mean different paths to the end, you will recognize the right code very easy)
whabber made a new pazzle
Offline
Absolutely incredible map as always!
__________
Some details about how lucky you are if you just guess:
Notation used #C# = (number of available options) (order doesn't matter = C) (number of choices = 5)
xCy = x! / [(x-y)! * y!]
1st: 7C5 = 21 options
2nd: 8C5 = 56 options
3rd: 9C5 = 126 options
4th: 10C5 = 252 options
5th: 12C5 = 792 options
6th: 14C5 = 2'002 options
7th: 16C5 = 4'368 options
8th: 18C5 = 8'568 options
9th: 20C5 = 15'504 options
This is not a world for guessing.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
Offline
I have tried to nerf the first puzzle. It seemed to me that a lot of players didnt understand how it worked.
Also, because of very good reactions about this level i may build another level like this, but after my next project "Colour Puzzle"
whabber made a new pazzle
Offline
Pages: 1
[ Started around 1747601165.277 - Generated in 0.034 seconds, 11 queries executed - Memory usage: 1.41 MiB (Peak: 1.52 MiB) ]