Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Would I need my own edited client to allow me to do this or can I do it how it is now?
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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edited client hands down
sarcastic edit:
but since you don't get that, you should probably stop now.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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You could use a method Hexagon uses:
Display an identification code, let players go to a certain room (where a bot will be waiting), players tells identification code and you know what username is one what page. From there on you can also track what rooms they've been in and all that.\
big workaround though.
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^painfully big. You may as well not even bother with javascript at that point.
In fact, if you're going that route, consider using processor's implementation
That is, if he ever makes it reliable.
Then you could do authentication on a need-to-know basis... hashed cookies 'n whatnot. Or, if you don't care about security, just put a textbox + cookie combo. (ha)
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^painfully big. You may as well not even bother with javascript at that point.
In fact, if you're going that route, consider using processor's implementationThat is, if he ever makes it reliable.
Then you could do authentication on a need-to-know basis... hashed cookies 'n whatnot. Or, if you don't care about security, just put a textbox + cookie combo. (ha)
I'm too lazy to update an edit for every update as soon as an update is made so I'll just have a textbox - it's nothing majorly important, just a neat feature.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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You could use a method Hexagon uses:
Display an identification code, let players go to a certain room (where a bot will be waiting), players tells identification code and you know what username is one what page. From there on you can also track what rooms they've been in and all that.
That's mostly how it works. What happens is I read the XHR material from the playerio api via a chrome extension, and from there extract the username, and make sure it matches the one in the username field.
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